Having now played a fair few SAGA
games I've been thinking about putting together a quick narrative campaign to
give the games some structure. I was struggling to get a theme to help the
games hang together until I struck upon the idea of having the side’s battle
over a Holy Relic. As we are playing Frankish armies then having the relic
being carried by Eastern Orthodox troops (Byzantines) fits the theme nicely.
Scenario
A Holy Relic is being transported
along the frontier of the lands controlled by the opposing Warlords. Both
Warlords are eager to add a holy aura to the chapels they have recently
commissioned in order to safeguard their souls in the next life. As this relic
is being transported by Eastern Orthodox troops the Roman Church should not look
upon its liberation to unkindly. Your Warlords aim is to liberate the relic and
ensure it is enshrined in his own chapel.
Setup
The game will be played on a 48"
* 48" table with a road running across the center of the table. The normal
Cross & Crescent terrain setup rules apply with no terrain being allowed
within M of the road. Once the terrain is setup the Byzantines
traveling party is setup on one end of the road at the table’s edge.
Next each side roles a D6 with the
players alternating placing units within M of their table
edge, highest roller placing first. The player who placed first takes the first move.
The
Byzantines
The
traveling party starts at one table edge and will travel straight across the
table until it is either killed or escapes. The group consists of 1
non-combatant who carries the relic and three guards. At the start of every
activation phase before the players can make any activations (so twice a turn) the group moves forward 4", if they
move into contact with the troops of either player then they fight a combat.
They may end their move within VS of other units even if they
cannot make contact. The Byzantines do not generate fatigue at the end of
combat and are not affected by fatigue generating abilities, basically they
keep moving until killed or they contact an enemy unit or the opposite table
edge.
The
guards generate 1 attack dice per model and have armor 4/6 (Me/Ra), if one
model is in combat then all count as in combat.
Once
all the guards are dead the relic carrier will remain still as he is too scared
to continue, he cannot be killed but must be taken into protective 'care'. If
the last guard(s) died in melee combat then he can be attached to a unit at no
cost. if the last guard(s) died to shooting then a unit can move up and take
control of him but it costs a movement activation to do so, so one activation to
move up and then a second to seize control of him. Once captured the relic carrier moves at
standard infantry rate and is considered to be part of the unit he has joined,
he does not generate attack dice, cannot be killed and his presence can take
the unit above the normal limit of twelve models.
Game
Length
The
game should last a maximum of seven turns or until a player can move the relic
carrier off his own initial board edge or the relic moves off the table with
its guards.
Victory
Conditions
If
the relic leaves the table still under the ownership of the Byzantines then
both players lose.
If
a player is in possession of the relic after seven turns or moves it off their
own board edge then they are the victors.
Notes
The
movement rate is to ensure that if left un-hindered the Byzantines will cross
the table in 6 turns, on a smaller table then they will need to have their
movement reduced.
The
high armor value against shooting is to encourage a players to get stuck in, as
are the rules regarding taking control of the relic carrier.
The relic could easily be a pay chest or some other high value target and of course the guards could be represented by any available troops.
The strength of the guards may need to be adjusted as they should not be a massive threat but should need to be treated with respect so perhaps they may need to generate two attack dice each.
Looks good - almost tempted to buy some Byzantines myself, but I am also tempted by Desert Rats and more Normans
ReplyDeleteIt looks like SAGA v2 will be launching early next month so I'd hold off starting anything until that has happened. They will also be launching new battleboard collections with the first book (Age of Vikings) including Normans and the Byzantines will be in the Crusader book released at some point in the future.
DeleteWell they are useful for allies in the 1st Crusades so its a fairy safe thing to get. I've got slightly sidelined though into completing my Boxer's for a colonial game
ReplyDelete