A couple of Gripping Beast Dark Age infantry 'converted' with a bit of Greenstuff to make a couple of eager Pilgrims off to Saga AoC Universe. Probably need to do about three more so I've enough for a point. Did these a couple of years ago now but as I'm on a Blogging Roll thought I'd get them up as well
Monday, 22 February 2021
How about some Archers?
Not the long-running radio soap for you Ambridge-Avids out there I'm afraid but some more more (largely) Conquest Games Dark Age bowmen (with a few metal Blacktree Designs? thrown in for artistic merit). This is just one point of Levy Bowmen so I need to steel myself to complete another 12 figures at some point but as noted on an earlier blog those puttees are maddening!
Norman's Progress
At last, I've finished the Conquest Games Norman Cavalry. Those puttees were driving me to distraction....
Looking forward now to using them in some AoV Saga encounters. Still have some other cavalry left to paint but thankfully with different lower leg adornments....
One of the cavalry is actually an old Essex Miniatures Norman bought circa 1990 as I thought it'd make an interesting 'project'. It only took 30 years (It's the one with what looks like a Winged Mutley on the kite shield - photo 2)
Sunday, 8 July 2018
Raiding Season Week #6
The Normans started with a wide deployment and the Rus the normal 'pagan clump', both sides fielding the same armies as last week.
Both sides occupied the closest terrain piece on the first turn with the Normans choosing a hill for their side and the Rus a forest, this left the central hill unoccupied.
The Normans opened the combat with a charge by mounted Hearthguard in the centre on the largest Rus warrior unit which was repulsed with greater casualties on the Norman side. As the Normans did not start the move on the hill ( only ended on it ) they could not claim any VP's for the hill.
The Rus then moved onto the hill with the Normans opting to make a reaction move to get the Hearthguard to safety. This left a Warrior unit in charge range of the Rus who charged in and they almost managed to wipe the Normans out. With the Norman unit being below the three man threshold the Normans also lost a SAGA dice generation.
The Rus then charged back and whilst they were reduced to two men the Normans also suffered enough casualties to take them down to three remaining warriors. This meant that the Normans now only generated 4 SAGA dice each turn to the Rus's 5, with the Rus being more on the defensive.
On the Rus right it was all quiet as the Normans could not generate enough dice to make a decisive advance and the Rus started to use Frozen Winter to add fatigue and Blizzard to create areas of rough terrain the Norman cavalry did not want to enter.
This they did but again lacked the numbers to force the Rus off the terrain so could not stop the Rus from claiming a victory.
This leaves the scores very close with the Normans only getting one more choice of raiding square before the need to decide if they will stay for the Defend the Barricades scenario.
This week I also completed a few more of my Mythic Battles models with Athena and Aphrodite joining the Gods, Medusa joining the monsters and a troop of Hoplites joining the throng.
The Hoplites were the last unit I needed to complete the started battle forces and Athena sports Medusa's head on her shield so it was fitting to do them both at the same time.
Sunday, 24 June 2018
Raiding Season Week #5
The battle started with the Normans pushing forwards across the board. The Norman mercenary Gall-Gaedhill launched a charge which was repulsed in the first turn.
The Rus then pushed forwards and added some shooting casualties to the Gall-Gaedhill which left them almost wiped out.
The Normans then managed to set fire to their first building and got into position to set fire to a field as well.
The Normans then made use of their Envelopment ability to move during the Rus turn and managed to get lots of shots off but left themselves in a position to be charged. On the right the Rus Warriors managed to wipe out a Hearthguard unit but this left them on 4 men.
The Rus then shored up the right flank with a charge into the Norman Warrior infantry and tried to move troops across to the left to meet the threat. The Norman Warlord launched a charge on the right which killed several of the Rus Warriors.
During the next move the Norman Warlord moved into a central position to threaten the secondary objective and this left him within striking distance of the Rus mercenary scouts and th Rus Warlord.
This week I have also made some progress on my Mythic Battles set with the mighty Hydra being completed. I kept the process very simple with the model really only being dry brushed with various shades of green and then some details picked out.
Sunday, 17 June 2018
Raiding Season Week #4
For the campaign the raiders took the part of the capturers so my Warlord was in the clutches of the Normans who needed to escort him off the opposite table edge to secure the win or wipe out my Pagan Rus. I stuck with my normal warband and the Normans fielded 3 points of mounted Warriors, 2 points of dismounted Hearthguard and the Gall-Gaedhill.
The Normans had to setup close to the road with my Rus more spread out than normal in order to cover as much of the table edge as possible. Both side took advantage of the free maneuver moves in the opening turns.
The Normans then push up the Warriors cavalry and unleashed some shooting which had no effect.
This gave them an early advantage on the flank down which the prisoner was to be escorted.
On the other flank the Normans pushed forwards and took some accurate fire from the Rus scouts who managed 4 shooting casualties in two rounds of fire. In the centre the Norman Warriors combined shooting with a charge to seriously reduce the largest Rus Warrior unit for the loss of only one man.
On the right the Normans pushed for the flank and made a decent amount of lateral movement but not much forwards progress.
Back on the left the Gall-Gaedhill once again got wiped out and caused more casualties with their reflect the hits rule than with their own hits.
The Norman Hearthguard then got stuck in on the right and wiped out the Rus warrior unit on that flank so the units from the centre started to move over.
At this point the Normans realised they did not have enough time to exit the board as the Rus have an ability which can stop double activations so they would only be able to move the escort party once per turn.
They then concentrated efforts on capturing the secondary objective and in a bold charge almost wiped out the Rus holding it.
So on the right the battle ended with the Rus still in a position to intercept the Warlord.
And on the left the Normans chasing the Rus into a wood. The Slaughter points ended up 14 each which reflected how close the game was, once again the Norman dice let them down at crucial stages so it could have been a different game but I think they still would have struggled to get off.
So this leaves the campaign at 3 PP for the Rus and 7 PP for the Normans after 5 turns with 4 turns left to play for this season.
Saturday, 2 June 2018
Raiding Season Week #3
The Normas fielded the usual three points of mounted javelin armed Hearthguard in two units of 6, two points of mounted javelin armed Warriors in two units of 8 and the rotated back in the mercenary Gall-Gaedhill. The Pagan Rus stayed with the same force they had fielded for the first two battles.
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| Rus all ready to Rumble |
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This proved to be the case as the Gall-Gaedhill killed the guards and took control of the Relic and a unit of Norman Warriors pushed forwards to cover them.
Meanwhile on the flanks the Normans pushed forwards but took some shooting casualties from the Rus Scouts.
The Normans have an ability which allows them to move all mounted units in the opponent's turn which allows them to retreat if they feel themselves to be in danger or to advance even further than the Rus foot sloggers. So as the Rus moved up to charge the Gall-Gaedhill the Norman cavalry pulled back to avoid combat but the Norman Warlord moved up to take charge of the Relic.
The Rus charge wiped out the Gall-Gaedhill but failed to gain the relic as it had already been handed over.
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| More shooting loses for the Norman Warriors |
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| Even more shooting loses for the Norman Warriors |
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| Norman Warlord makes good his Escape |
The Norman victory means they took three Prestige Points this turn to the Rus's zero allowing them to open up a healthy lead.
It also marks the halfway point for the first Season with the Normans getting four more choices before they decide if they want to stay for the Man the Barricades scenario.





















































