I've been giving some thought to a combined 0200 & V for Victory campaign and amongst the ideas forming was a scenario that centred around clearing mines for an VfV assault game.
Sunday, 31 August 2025
0200: Mine Clearance
Sunday, 20 July 2025
0200: Havoc
After a couple of weeks off playing we got back into 0200 this week with the Havoc mission. This sees the attackers split their forces to attack a base with 5 objectives which need to be destroyed. The defenders can only claim a major victory if all the objectives survive.
The scenario is 30 points a side so involved the largest number of troops we've played so far. It also introduced grenades which could be used to blow up the targets from 6" away, making life much more difficult for the defenders.
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SAS Officer eyes up the range for a grenade toss |
With three objectives down it was looking promising for the SAS but the DAK reinforcements where also starting to pile into the fray.
Sunday, 22 June 2025
0200: Sabotage
Sunday, 15 June 2025
0200: Butcher and Bolt
We've been working our way through the first few scenario's for 0200 Hours and this week was my first go at being the attacker. As we don't have cards for German attackers and British defenders we just used the cards as they came and swapped them over to representing the opposite nation.
Sunday, 1 June 2025
0200: 2nd First Game
Having played a reasonable number of VfV games now it felt like a good time to have another look at the other set of WW2 rules I have. I've played one game of 0200 Hours but that was a long time ago now so we essentially came to the game from fresh.