Sunday, 22 June 2025

0200: Sabotage

As we continue our 0200 games we've moved onto the third scenario which introduces the destruction of objectives. This makes life a bit more difficult for the attacker as they have to infiltrate the enemy camp rather than being able to hang back and pick the defenders off.


We swapped back the sides so the game saw the plucky SAS up against German defenders. The SAS need to take out an '88 and escape with over half their men left alive, whilst the Germans want to stop the destruction and kill the attackers.



This was a 20 point game so both sides had slightly less men than last time. For the attackers the leader models (an officer & sergeant) both had demo charges they could lay so those models needed to survive at least as far as laying the charge. 


The game started well for the SAS with them pushing up close to the German patrol route and the sergeant darted in for a silent knife kill. Unfortunately for them the Heer officer happened to patrol in that direction and spotted the body. This pushed up the alarm level to just short of 'raised' and the SAS took the decision to go loud.


Both sides had quite a lot of spotted men at that point and this worked better for the Germans as they where close enough to be able to shoot with several men without needing to make any advance or patrol actions. It also set the reserves streaming onto the table. This meant the Germans where able to take out a pair of SAS troopers early on and then pin the sergeant behind the bunker. 



The SAS sergeant never made it out of from behind the bunker as he was worn down by SMG fire from the Heer officer and a guard. The SAS did however manage to take the officer out with a well placed sniper shot.


With the loss of one demo charge and reinforcements arriving the SAS officer had to take a risk and set off alone towards the objective, however the German guard dog sentry was able to move to intercept.


Against the odds the sentry managed to survive a couple of shots and the reinforcements arrived to pin down the officer. When you shoot at a model if they have any actions left they have to duck so you can quickly burn their actions down if you out number them.


And this is what happened to the SAS officer, I was able to pour in SMG fire, pin him down and then eventually kill him.


With the only remaining demo charge carrier dead this meant defeat for the SAS and a first victory for a defender.



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