The Star Saga Character & Mission creator expansion not only comes with information and cards to write your own missions, but also six new mercenaries to play with.
Saturday, 28 November 2020
Star Saga: Reinforcements
Sunday, 22 November 2020
Star Saga: More Terror In The Deep
This week I completed the rest of the Terror in the Deep expansion for Star Saga with the models now ready to travel back to Cirencester to be ready for the next campaign.
The box included The Blight as a leader choice for the Nameless in Deadzone, presumably he/it is a boss for Star Saga. He comes equipped with what is effectively a range 3, AP1 flame thrower, which is rather nice. The Blight is also very handy in melee with a AP2 melee weapon and a Fight of 4+. His special is the ability to give any active model a range 2 free 'flamer thrower' attack, good for quick models looking to lock down the enemy at close range.
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| Terror on the left, Blight on the Right |
Next up are the Mercenaries from this box and also from the Character Creator expansion so we have a bit more Star Saga yet to come.
Sunday, 15 November 2020
Star Saga: Terror In The Deep
One good thing about the ongoing pandemic was the decision to get some online gaming in as a means to keep playing wargames. From this was born a Sunday afternoon gaming session which initially saw myself, Stuart, & Sam playing a D&D board game with a few Napoleonic Zoom games thrown in as well. We recently completed the D&D and started playing Star Saga, a Mantic games sci-fi dungeon crawler. At present we are playing through the base game with pits the mercenaries against the forces of Mazon Labs.
One of the expansion boxes is for the Nameless and as this was the only one that was in stock I purchased it and have started painting up the models. The good thing with these boxes is that you can also use the models in Deadzone, so you get double use from the models. The Terror in the Deep box also contains a couple of Asterian mercenaries so they can be used with the new Asterian models I got for Deadzone.
I have a few more models to complete for the faction including the mighty Goliath who is a big old chunk of plastic.
Sunday, 8 March 2020
The B(laine)-Team
This group includes Blaine who is a Mantic special character who has the ability to travel between dimensions, this allows him to appear in multiple games such as the Zombie Blaine I painted last year.
In the world of Star Saga Blaine is the leader of the mercenary company and as such is the biggest bad-ass in space! He costs around 4 times as much as the other choices so may be a good character to take in a solo game. Also completed are Alyse a space wizard (possibly the best kind) and Kira a Sphyr medic / support character. Whilst Alyse drains the life from others Kira is a more traditional healer.
The other two mercenaries who I have cards for are Curby the flying robot and Halftail who I believe is also to be found in the Dreadball arena. Both are ranged fighters and whilst Curby packed a powerful EMP blast Halftail can plant bombs on scenery pieces.
I also got a model for Leesh'ma but no card so I will have to have a look around to see if I can get one, I'm not sure but she may have come with the Reb Alpha booster pack I bought a while back.
So that completes all the forces (and terrain) for Star Saga. The game comes with a solo mode so I may setup the table and play through some of the missions.
So onto the Rebs next, I have glued all the models together and now need to start getting some paint laid down, as long as I don't get distracted by anything else............
Talking of which I put a pre-order in for Clash of Spears, a new ancients large skirmish game. The game looks to use forces similar in size to Saga and initially is designed for battles around the time of the Punic Wars.
Sunday, 1 March 2020
The A-Team
But progress has been made and the first group of Mercs has been pretty much done, I will complete the bases of the whole group once the second batch are done.
In Star Saga the players each take control of one Merc who all come with different abilities, the GM who controls the opposition then gets troops based on the total cost of the Merc team.
This first group consists of Capt Dulinsky who is the leader of the Merc group and a long range shooting specialist. Then comes Wrath who is a melee specialist robot who has the ability to go on a rampage and Ogan the dwarf engineer who is a support specialist.
Francesco wields a flame thrower and is handy for clearing enemies who have grouped up and The Survivor rounds out this group with his close range shooting abilities.
All of these characters can also be fielded for Deadzone so have a double use which is very handy.
I also had the Pestilence section of my Undead out to take a quick picture for Facebook so I've included that as well to add a little something different for this post.
Sunday, 26 January 2020
The Plague
I now have both the leaders completed for the Mazon Labs faction so can field a legal strike team.
Neither is really a melee beast so would be happier hanging back and leading from the rear. Graves can be upgraded with a better ranged weapon so could for instance take the Range 4 AP2 Thermal Rifle to add some armour piercing into the team.
As with all leaders they come with a special ability with the Dr being able to raise dead friendly troops as Plague Victims and Graves being able to give some troops a free suppressing fire. Out of the two I like Grave's ability more as it can be used to pin an enemy to allow your melee orientated troops to close the distance.
The other addition for Mazon Labs is the Data Storage Unit which again is a ranged specialist. This unit has Psychic abilities which do not require line of sight to use meaning the enemy has no place to hide. It also has the Invigorate ability which allows you to reactivate a model that has already been activated that turn, very handy to use on a powerful model.
The last two models aren't for the Mazon Labs faction so are unlikely to be used other than in Star Saga. In Star Saga they are two of the bosses that the player Mercenaries have to defeat in the game.
I also had Stu over for a Blood & Plunder game on Saturday and we played the Control the Field scenario. This has only his third game and they have been spread out over several months so some learning was going on whilst we played.
The scenario involves both sides trying to control at least two of three objectives placed along the center line of the table. Both sides start in opposite corners giving them one close objective and generally leads to a scrum in the middle.
The English under Stu's leadership took up a good early position and soon started to score victory points.
This forced me to sacrifice one and then eventually another unit in the open to contest the middle objective and then the Spanish managed to wipe out a couple of English units in melee. The first unit was unlucky not to wipe out a Spanish unit lead down by the objective and was caught on the counter-charge by a supporting unit and the Lanceros for once got a charge in against a fatigued unit so they could not use defensive fire.
In the end I managed to just inflict enough casualties to win by one Strike Point after a bloody six turns.
I also took delivery of some adobe building from Fogou Miniatures, these where from a Kickstarter campaign I backed only 1 month ago, which is a nice quick turn around as these things go.
The models are cast from yellow resin so could be almost used straight from the box, I'm going to put some paint on them though. One big bonus is that no release agent was used in the casting process so the models can be painted without needed to be washed first.




















































