Sunday, 19 July 2026

Marauders: Commando Platoon

The third and final 10 Marauder section has been completed this week to make a total of thirty Commando's ready to see action. Being an old historical wargamer I do like to see a proper platoon of infantry on the table making up the backbone of a force, even a sci-fi one.



The Marauders are naturally quite good in melee with 2 dice per model and I've bumped up the ranged threat with the addition of a HMG and Missile Launcher to the squad. The HMG automatically adds Pinning to the squads fire output and the Missile Launcher has AA & AT capabilities and can (if required) fire at a different target to the rest of the squad.







Painting up the models has been a bit of a chore as despite this being a new hard plastic kit the sides of the models have almost no detail on them so you end up having to guess where the detail is and try to paint it on. The heads have also been cast in such a way that they have the seem down the middle of the face. Fortunately I had some resin heads printed off which did not have this issue. The one plus was that the arms for the weapons go together really well so I had none of the faff often associated with weapons being held by two hands.



The whole gang painted so far including my Deadzone Strike Team




No comments:

Post a Comment