Our second outing for Midgard saw us expand the forces and add some cavalry into the mix. Having taken a few learnings from the first game we limited the armour 4 units to two per side with mine split between the infantry and cavalry and Stu's concentrated in the cavalry.
The game started poorly for my men as Stu (using my dice) called out a hero to a duel, one of my hero's stepped forwards and was promptly dispatched. Even before the battle began my force was down to only 2 hero characters.
My dice continued to betray me during the rest of the battle with Stu generally having the better of the combat's (even though my shooting was better) and my forces whittled down across I think 4 turns, or was it five? In any event we managed to get to a conclusion with my boys soundly beaten.
I think the only thing that needs tinkering with is the Teppo units as they aren't really an upgrade to the Yumi units. I think perhaps switching them to skirmish units and allowing them to double move and shoot will be ok with the extra mobility being off-set by the lower volume of shooting.









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