Sunday, 11 October 2026

Bog Trotting and Turbulent Monks

Our last practice game for Silver Bayonet this week before the start the campaign saw both sides wading through a swamp to recover some gold and avoid being killed by a black dog.


As mis-fortune would have it neither side had a weapon that could damage the dog but relied upon their holy men to enchant weapons. The Russian priest proved very poor at this and didn't manage to enchant anything until about half way through the game.



During that time the dog managed to much a few Russian bums and also kill the Ottoman Mullah who had managed to get two enchants off before his death.


In amongst the rampaging dog attacks the Ottomans had the better of the exchange of fire and killed five Russians for the loss of two Turks. They also uncovered two clues but neither side was able to drag the gold chest out of mud so it was somewhat of a draw in the end.



We also had our first look at Midgard Heroic Battles as Stu came over and we faced off for a walk through the rules. The rules themselves run pretty smoothly with the book being reasonably clear and when it wasn't the authors intention seemed obvious enough.


Shooting is mainly used to disrupt the enemies formation with maintaining a solid line with decent supports being rewarded. You don't really want to be rushing off by yourself in this game.




We didn't get to a conclusion but the Monks had the lead on reputation tokens when we stopped for lunch and I think we can move more quickly through the turns when we play next.







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