Sunday, 15 February 2026

Old School Cool

We had our first look at the Never Mind the Billhooks rules this week when Stu brought over his venerable Dixon Samurai for an outing.

They required a quick dust as most of them hadn't seen action for many a year but the Dixon miniatures are full of character so even being over 30 years old didn't detract from the spectacle.



We managed to grope our way through a few turns and probably got some rules wrong, I especially want to go through the morale rules again, but overall I think we got the gist of the game. 


Armies are divided up into wards each of which is led by a commander who has a card put into the activation deck. As their card is drawn they can order the units under their command to act, either moving (sometimes into combat) shooting, or rallying.







By the time lunch came around the home team had the advantage due to some brittle morale on the visiting teams side.




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