This week if work allows we plan to kick off the final battle of our mini-campaign. The Ill Tides campaign has seen the Twilight Kin led by Arlantrix fighting on land and at sea with the Abyssal Dwarfs led by Sycorax Ironjawz. It has been a keenly contested campaign with both sides winning stunning victories and also some hard fought draws.
The plan is to fight a combined Armada and Kings of War battle across either two or three weeks to determine the over-all winner. We will play a turn of Armada and then a turn of Kings of War with the result of the KoW game using the Control scenario determining the outcome.
Both sides will be fielding 300 points of Armada and 3000 points of KoW with around 700 points of KoW starting on the ships of their respective Armada fleets. The fleets will be trying to transport their cargo of troops to the battlefield where they will then be able to take part in the battle. Do the Admirals play it safe and try to deliver their troops onto their own half of the table or try to setup a flank attack by landing in the enemy half? Of course each fleet will also have a chance to disrupt the other and potentially send much needed enemy reinforcements to the bottom of the sea.
As this is going to be very much a continuation of the narrative campaign I've not got all the details ironed out and things are subject to change but some ideas have formed:
- Fliers may not cross from Armada to KoW or vice-versa. Nor can ships fire onto the land battle or KoW units fire onto the ships at sea.
- Ships land their troops by beaching, destroyed ships lose their troops if not beached. Troops landed arrive on the table in the next KoW turn (on the controlling players go) that is played but cannot charge or double. If the ship carrying the troops is destroyed by the beaching then the unit(s) it is carrying suffer 2D6 damage each.
- Small ships can carry a troop's worth of units, medium a regiments, large a horde's worth. Any number of characters can be carried.
- Whilst boarded a troop adds 1CS to a ships combat strength, a regiment 2CS and a horde 3CS.
Otherwise I think we can just play as normal and see what happens.
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Recently won trophy acts as terrain. |
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