Sunday, 3 April 2022

Carnevale: Acquisition

We got back to actual gaming this week with another game of Carnevale with the Strigoi facing off against The Guild in the acquisition scenario. This see's two 3 VP mobile objectives placed on the table with other VP's being scored by completing Agenda's



The Guild force consisted of:
1 * Capodecina 
2 * Fishermen
1 * Baba-Yaga
1 * Baroni
1 * Gondolier
1 * Arbalest
2 * Citizen

This gave them a good amount of ranged fire-power balanced out with some magic support and melee ability, so all in all a nicely balanced force.


The Strigoi went with:
1 * Noble Strigoi
1 * Highborn Servant
1 * Hulking Moroi
1 * Seer
2 * Common Strigoi
1 * Nosferatu
1 * Thrall with crossbow


We each drew 3 secret Agendas worth 1 VP each, as each was completed we could draw a new one. My initial three consisted of having 3 models in water outside of my deployment zone, have 3 modes on Guard and making 3 jumps of 4" or more in one turn.


Seeing as I deployed next to a canal my models started by flinging themselves in with jumps and then going on Guard so I managed to complete my initial three cards in the first turn. Otherwise both sides moved up towards the objectives.


The Guild did not complete any objectives in turn 1 so I went into T2 with a 3-0 lead.


During turn two both sides claimed the closest objective and moved their heavy hitters to cover the bridges.



I'd done a bit of poor terrain placement on Mr T's side of the table and he chose to walk around the building rather than leap the canal so four of his gang spent several turns walking and in fact never made it into contact with my Strigoi.


The Capodecina did make it into combat as he raced across the roof tops, having failed an early jump across from one to another he was more sure footed in the rest of his journey after drying out. Here he can be seen lining up a jump down on the Hulking Moroi who was threatening one Guild flank supported by the Highborn Servant.




Below we can see the aftermath of that combat, the Capodecina managed to almost kill the Moroi but it held on long enough to to reduce him to a couple of life points. The Highborn servant then finished him off with her pistol whilst a Fisherman charged in to finish off the Moroi. So honours somewhat even overall in that combat. The Moroi did manage to inflict 8 points of damage in one activation so that completed another Agenda for me.



Some of my central forces then moved towards the oncoming Baroni and got a couple of good charges off against him but his Protection of 6 meant he was able to limp away with his life. The token carrier withdrew to ensure it was kept nice and safe.



That's where we stopped the game as it was getting late with the Strigoi winning 7-3 thanks to the first round Agenda blitz. I need to think about the board size, it may have been better playing this on a smaller 24" square board so we got into the action more quickly so perhaps that is something to try out next week.



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