***Priority Transmission***
From Captain, Marauder Assault Cruiser Mandrake
To Assault Commander, Ground Forces, Nido de Plaga IV
Commander Bolts,
Whilst you have been underground the Asterians have launched a massive attack on the ground base of operations. The fragments of messages we have received indicate an attack with overwhelming forces has wiped out the forces defending the base. We can only assume that the Asterians have somehow brought reinforcements onto the planet without us spotting them.
In order to safeguard Subject F and ensure we do not lose the information gained from the lab you are to lead the forces from the lab to a nearby LZ we have identified for extraction. The Asterian forces are sweeping the area in an attempt to find you so you should avoid becoming engaged in a protracted battle and should move at your best speed to the LZ.
Captain T.
The scenario for this battle was Breakthrough 2.0 with the Marauders aiming to break through the Asterian cordon and make their way to the pickup zone. They had Subject F in tow and would gain 2 Victory Points for getting him off the opposite board edge. VP's where also awarded for getting other members of the Strike Team off the opposite board edge or killing enemy troops.
The Marauders had managed to patch themselves up from the lab fight so went in with the same roster as last time:
1 * Bolts - Commander
3 * Marauder Commando
2 * Mawbeast
1 * Marauder Commando Specialist with HMG
1 * Ripper Rainmaker
1 * Ripper Mauler
1 * Gruntbot
The Asterians took advantage of the influx of new troops onto the planet to bring in a Spectra giant robot:
1 * Marionette Prime
4 * Marionette
1 * Kalyshi
2 * Marionette with Grenade Launcher
1 * Matsudan Inashi
1 * Spectra with Micro Fission Beamer
The game started with 10 Plague victims out on the table all of whom died during the first turn as both sides moved up into cover. The Spectra drew first blood when it smoked a Mawbeast with a shot from it's Fission Beamer, it may only be a pistol but it's a damned big one.
During the second turn both sides got sucked into surprise melees. The Spectra was engaged by the second Mawbeast who took a wound but managed to tie it up and Bolts was charged by the Inashi. Once you've pushed up a bit even a charge of 2 squares can be hard to spot and stop from happening and with the Mawbeasts charge of 3 squares that is extra difficult.
Turn 3 saw the Marauders move first and the Gruntbot join the fight against the Spectra, the Spectra survived the combats but some bad rolling meant it lost it's Energy Shield. The shield is used to block incoming damage but if you roll more 1's than successes it fails and cannot be used again for the rest of the game.
The fight between Bolts and the Inashi continued with neither side gaining and advantage.
The next turn was decisive with the Marionette Prime popping up onto the purple building to kill both the Commando Specialist and a normal Commando before falling to returning fire. Bolts was also killed in the same turn along with the Spectra and a couple of Marionette's. Once the shield is stripped from the Spectra it's pretty squishy so it was fairly easy meat for the Mawbeast & Gruntbot.
The exchange of kills left the Marauders in a better position with the Asterians having lost their most powerful piece in the Spectra and now only rolling 3 command dice due to the loss of their leader.
The Asterians did however notice that Subject F was unattended so made a last-gasp effort to secure the win by seizing it.
Some good shooting and then the intervention of the Ripper Mauler saw the Asterian forces further depleted and the Marauders managed to secure the win (18 VP's) by killing the last of the Marionette's leaving only the Inashi standing.
So what was a really hard fought and bloody game came to a close with the Marauders breaking through by virtue of almost total annihilation of the opposing force.
So we just have one more mission to play out in which the Marauders will attempt to escape the planet with their prize and hopefully their lives.
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