Sunday, 20 June 2021

League of Infamy: Halflings

 This week I've been continuing with the League of Infamy miniatures and have been making some progress on the No Half Measures expansion. This pits the villains against the Halfling defenders who have some surprises up their sleeves. 


You get five different defender troop types and then a few heroes, who I have just started work on. The defenders each have a cost (top left corner) and the keep master can spend alarm tokens to recruit the models of their choice. 


On the card you can see the main stats across the middle:
Boot - speed
Shield - defence
Heart - life

Attacks are worked out by rolling the appropriate number and type of attack dice and then this number minus the targets defence (unless any special abilities come into play) is the amount of damage done.


The number and type of dice to be rolled is displayed on the left & right side of the card with the number of spots on the sides of the dice changing as the dice increase in power.

Left side - melee
Right side - ranged

White, 1 * blank, 4 * one, 1 * two
Orange, 2 * one, 2 * two, 2 * three
Purple, 1 * two, 2 * three, 3 * four


As well as the defenders that came with the game I've also painted up some Wargames Atlantic Halflings which could be used with the extra stats that came with the game for units they didn't provide models for. The sprue didn't have the option for crossbows but they should work fine I'm sure.


So that's all the basic troops done for the expansion with just the bosses to go, they shouldn't take too long to complete apart from the Iron Beast which is a big ole model so may be a few weeks in the paint shop.





2 comments:

  1. The mercenaries are the Basilean MOAs, so I have some of each in my Vanguard force

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