This week saw the Vanguard companies clash in a effort to seize the Lute of Insatiable Darkness from a wondering minstrel. The sides would need to re-kill the minstrel and then take and hold his instrument by the end of turn 5.
The opposing forces start in opposite corners of the table with the bard moving along the road, at the start of each turn a dice roll decides how far the bard moves. One rule I don't recall noticing before is that 1/2 of each warband needs to enter the field of play starting at the beginning of turn 2.
The Bard and his Magic Maracas |
Turn 4 saw the bard skip a little further and be group charged by the Undead Revenants and Skeleton who where in turn charged by the KoM Leader and Foot Guard. In an impressive display of defensive ability no one died (or re-died)
This was an unusual game in the low number of casualties caused, only 2 KoM Grunts and the bard died and not many other models where wounded. It does mean the Undead have the benefit of the Lute in the next big battle which will be Salt the Earth. It will be the first time either of us have played that scenario so that should be interesting.
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