With the release of Vanguard Stuart and I have decided to run a series of linked games of regular KoW and the Vanguard skirmish. The aim is to run a low maintenance campaign which adds a framework for interesting battles to be fought within. The last battle will be feature a siege using the suggested rules in CoK19. The campaign will be fought between the Herd & Salamanders with the Forces of Basilea and the Night Stalkers providing the elite Vanguard troops.
Background
The Herd
and Salamanders had lived peacefully enough alongside each other for many years
with only the occasional skirmish marking the passing time. This was until
recently when the leaders of the Herd had been visited by the Melas Oneiros who
described themselves as a group of emissaries from a distant land who wished to
aid the Herd as best they could. The Melas Oneiros seemed to be kin to the
Lycan who had retained the ability to shift shape and with their arrival the
Herd fury at the slights of the Salamanders grew and they decided to take
action against them. The first step was to build a fortified camp from which
they could launch attacks and the Salamanders would have been caught unawares
by the furious assault had not the Basileans divined the true nature of the
Melas Oneiros and dispatched the Argent Defenders to warn and aid their allies.
The first thing the Basileans did upon arrival was to urge the construction of
a second fortified camp to act as a bastion against the expected assault and
thus two forts where swiftly constructed on the border between the enemies. Now
both sides seek to gain the upper hand in the no-man’s land between the forts
with the Melas Oneiros and the Argent Defenders clashing in vicious small scale
battles whilst the Herd and Salamanders fight in larger battles whilst waiting
for enough troops to muster to launch a full scale assault into enemy lands.
Forces
Each side
will be made up of two armies, Vanguard and KoW.
The
Vanguard Company will consist of 500 points with Warbands being 250 points,
these must follow the standard composition as laid out in the Vanguard rules.
The KoW
army will consist of 3000 points (plus any bonuses from the Vanguard hooks) and
follow the composition and rules as per CoK19. Each army must also include one
Regiment representing the Vanguard unit that is attached to its side, this unit
counts as a friendly non-allied unit so can be affected by inspire and spells
etc as per any other unit in the army.
The
Vanguard Companies will follow the advancement rules as per the rulebook with
each Warband being made up of the forces available from within the Company. The
Balance of War and Helping Hand rules will be used so each side should know the
total number of Ranks it has in its Warband at the start of the battle.
The KoW
armies can be changed by up to 500 points per battle to allow some tactical
flexibility and to represent the flow of reinforcements into the armies. At the
end of each KoW battle the winner will be able to choose 2 units that took part
in the battle to upgrade using the CoK18 experience chart, once upgraded a unit
cannot change the artefacts it has purchased. The loser will be able to upgrade
1 unit with the same restrictions. Upgraded units can be left out and then
brought back but the normal rules around only one of each artefact allowed per
army apply. Upgrades cannot be transferred to other units and upgraded units
must stay at the same size as when the upgrade occurred, so no increasing
regiments to hordes or reducing hordes to regiments for instance.
Campaign
The
campaign will consist of alternating Vanguard and KoW battles with the winner
of the previous KoW battle being the attacker in the following Vanguard battle.
After 5 KoW battles the side with the most KoW battle victories will be close
enough to the enemy fort to launch an attack so will be the attacker in the
Siege game.
The battles
played will be as follows.
Vanguard
Battles:
1. Light the Beacon
2. Recover the Plans
3. The Power Stones
4. Burn the Stores
5. The Dragon’s Egg
6. Capture the Giant
KoW
Battles: all as per CoK19 apart from Eliminate which is as per CoK18
a. Push
b. Dominate
c. Control
d. Pillage
e. Eliminate
f.
Siege
Order of
Battles:
1 > a
> 2 > b > 3 > c > 4 > d > 5 > e > 6 > f
Terrain:
Will be
setup by the host with the visitor free to choose which side they wish to play
from.
The Winner:
History
will be written by the victor but the loss of a mighty fortress or the
destruction of a besieging host will surely greatly weaken the side who such a
calamity befell.
Quick piccy from the first game, can't all be text on one page! |
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