As I will be playing Pagan Rus mostly in SAGA 2 until the Crusades book is released against Mick who loves a bit of shooting I also had a look at the shooting rules. These have stayed the same so attack dice are generated by counting each model in range (same as SAGA v1). This rule staying the same and the change to the melee rules got me thinking about what would be the best formation for my troops to adopt to reduce the amount of shooting that they take.
To help illustrate I lined some troops up and assumed they would be taking javelin fire but the reasoning works the same for bows.
So if I take two lines of troops and move my melee troops to within 6" of the ranged troops so I can single activate next turn to make contact they would get the entire front rank. In this instance it would six men generating 3 attack dice if the shooters are Warriors/Levy or 6 if they are Hearthguard.
If my opponent wanted to get the whole unit in then they would need to move forward first before shooting.
Standard setup |
I then thought about what would be the best way to present as small a frontage as possible so as few of the enemy models would be in range but still leave me within 6" for the charge. The obvious example from various periods in history is the wedge.
10 man wedge |
So this unit can now be positioned 6" away from the enemy archers and reduce the number of enemy models that can shoot depending upon the positioning of the unit.
Head On |
Essentially the further towards an edge you are the less enemy models can shoot, so I would expect most people to say it is reasonable to count 3 shooting models if you are positioned near the middle but if you get a good corner angle then only 1 model would count.
Hit the Corner |
Now of course none of this stops your opponent from moving so they can get more shots in but that does mean they will need to at least double activate in order to get that shot off which most likely means they will generate a fatigue.
Now I suspect that many (including myself) would feel this setup to be overly 'gamey' but if you are playing an army faster than yourselves that rely on shooting (I'm looking at you Bretons!) then making the enemy have to get closer to you to be effect may just be a sensible decision.
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