Starting Positions |
The scenario works by dividing the table into 2 foot squares, 2 Victory Points are awarded if you control the square in the centre of your opponent's half, 1VP for all other squares.
Having greater numbers the Men's battle line was once again longer than the Kin's with the Kin aiming to secure victory by holding the centre and their right flank. The Men had opted to leave the fearsome Oliphant at home ( along with all their multi-bases ) and include some more hardy Foot Guards and troops of Sergeant Cavalry. The Kin had swapped out a troop of Blade Dancers for two mounted Avengers to act as chaff in an attempt to slow down the Men's mounted troops.
The Men's right flank |
The Men's left flank |
The Elven Army |
A miscalculation with the Gargoyles on the right left them in range of the Men's mounted archers and they plunged forward creating a great deal of surprise in the Elven ranks.
The charge created a logjam in the middle of the Kin's right flank and prevented them from being able to execute the planned advance with screening chaff units.
On the Kin's left flank they launched an attack with two regiments of Reaper Guard and one of these managed to rout their opponent.
As with the last game this was a quick a brutal affair with melee combat being joined on Turn 1 and the battle being decided by Turn 4.
The next game will be the Push scenario and will feature a river running across the table which should mix things up again.
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