Wednesday, 23 November 2022

Firefight: Something to Fight Over

Continuing on with the new terrain for Firefight I've completed some area / blocking terrain pieces. The oil pump and tank, walls and almost all the barrels are from Fogou Models. Chris at Fogou makes a great range of scenery and I've bought a fair bit of his product line over the years. The concrete walls are also his and I even managed to snag a few pre-production short wall pieces from him. I have some more of the very short pieces to one side to use with the Veer-myn.


Using the pump, tank and barrels I decided to put together a few pieces themed around an pumping operation that probably shouldn't have gone ahead. No doubt a GCPS corporation had been operating outside the limits of what was legal and used shoddy processes to maximise profit. 



The radioactive spillage is a mixture of LIT powder, gloss gel medium and some green contrast paint. This was then topped with a wash of green paint once dry. As the LIT powder is luminescent it glows in the dark but also has a vivid green colour even in daylight.



The large red containers are repurposed from Covid testing kits having previously held the fluid reagent. Chopping the top off gave a good sized container to go with the rest of the terrain.




The big tanks are some plastic containers I'd kept to one side with some added bits from a Fogou set and an old bit of pipe. I also had some Green Stuff World decals that I'd bought a while back to add onto them.



The  rocky ground markers are made out of cork chunks from Geek Gaming who also supplied the copious amounts of red sand used.


Along with the Ogres I showed last week I'd also purchased a turret as part of the TT Combat Kickstarter and this has been turned into a strong-point. Firefight doesn't have any rules for this sort of thing so it may just be blocking terrain until I can think some scenario based rules up.



Lastly we have the Fogou Models concrete barricades, very useful for anyone/thing looking to put something solid between themselves and incoming fire.



And as I had the bits out I put together a little scene showing some Forge Fathers coming under Veer-myn attack as they try to make off with material that probably killed the original human prospectors. 








Saturday, 19 November 2022

Deadzone: Team Ogre

Earlier this year I backed a Kickstarter campaign by TT Combat for Halflings in Space. I didn't actually get any of the Halfling models but I did get some Ogres to use as Ogre Terminators in Deadzone. As I've been working on Firefight terrain I also had these on the table (along with something else I got in the KSer) as a side project.



They are resin models and it was only £12 for all three which is excellent value. They went together very well apart from the ammo belt which needed heating and bending to try and get to fit.


I very much doubt you would want to run all three at once but if you did you could do that and still have a decent number of bodies on the table.







Sunday, 13 November 2022

Napoleonic's: Campaign Gear-up

This week we played The Wayward Cannoneers scenario I trialled a while back as we built up towards starting a campaign. 


I opted to leave out any line infantry from my force and went with a skirmisher heavy composition. This had the advantage of meaning all my troops moved a minimum of 5" rather than 4" and all apart from the cavalry would not be slowed down by fences or rough ground. I included the cavalry as a counter-measure against the French Hussars that Mr T had been playing, though in the end he did not field any.

1 * Light Officer
2 * 6 Light Infantry (Sharpshooter)
1 * 4 Riflemen

1 * Guerrilla Leader
2 * 8 Maquisards

1 * Light Cav Officer
1 * 8 Cav



The French opted to use dismounted Dragoons instead of the Hussars alongside their normal compliment of line infantry and Voltigeurs. 


The idea for the campaign is a simple one based around the achieving of extra objectives over the course of the games. I've not decided 100% but I think we will be drawing two objectives and then deciding which one we want to try and achieve. Winning the battle will give you 1 VP and completing the bonus objective will also give 1 VP. Below is the list of objectives I've drawn up, most are centred around the leader of the force. 


The overall framework for the campaign will be a series of actions being undertaken by the scouting forces of two encamped armies who aren't yet ready to undertake a pitched engagement. The actual scenarios will be decided on a week by week basis with us both hopefully coming up with something interesting as we go along.



In the game we played I managed to secure the right hand cannoneer by dashing my cavalry forwards and then beating a retreat whilst the French did much the same on the British left with their Voltigeurs.  




The British cavalry managed a round of fire followed by a charge into the French Grenadiers which caused heavy French losses. They they suffered heavy casualties from French fire and the remaining men fled the field.





In the middle both sides moved forwards with the British Lights causing heavy losses to the Fusiliers but that was not enough to stop the Dragoons escorting their prisoner to the cannon and taking control of it and securing the victory for the Emperors men.




Sunday, 6 November 2022

Firefight: A Red Planet

I've been pressing on with the terrain for Firefight this week and made some handy progress. The hills have turned out well with the repurposed S&A Scenics hills and the new pieces being pretty much done. 

I also invested in a new DeepCut Studio mat arriving as well. I went with DeepCut as I already had a Deadzone mat from them and this meant I could have a Firefight one that exactly matched. As it was being imported I decided to spend a few extra £'s and get a double sided mat. For the other side I went with a snow mat as I've not got one at the moment and this would allow for future expansion into a snow themed game. The double sided mat is a bit thicker than the single sided ones I already have but up to the same high standard.



As well as the old S&A hills I also made a couple of new ones from black foam so we can have two different heights of hill. The S&A ones can be lower to represent dunes and then the new ones higher to represent proper rocky outcrops. 



I've completed the first of the area terrain bases with another six on the the production line, I'm waiting on some more pieces to make the actual area terrain bases to go on them though.



My existing Fogou Models adobe buildings have also been given a make over with the addition of some coloured walls and some sand effect glued on. I also made use of some resin bits they sell to add some extra sci-fi detailing onto the buildings.





Lastly I've painted up some linear terrain for troops to hide behind using Fogou models concrete barriers. Again, the liberal use of the mars sand from Geek Gaming adds a splash of colour and helps tie them into the other pieces.