The Rebs faction in Deadzone is made up of those peoples who are trying to throw off the control of the Galactic Co-Prosperity Sphere (GCPS). As such they tend to be a mixture of races and their equipment is whatever can be bought, stolen or recovered from the battlefield.
I've made some excellent progress this week on the Rebs aided by a week on leave and also by the choice of a very simple paint scheme. I've based the Rebs in the same way as the Marauders I already have so they are ready to play on the red planet gaming mat I have.
I won't go into the stats for the Rebs this week but I do need to look at how to best create a strike team for them. The do have good ranged and melee options so rather like the Marauders they can be used to build a list skewed to one of those or a balanced list.
One thing they do have is access to very cheap Troops at only 7 points so you can pay off the Troop tax to unlock more expensive Specialists or Vehicles very cheaply.
You can also recruit a variety of Troopers with race specials to add to the strike team which gives a wide range of different weapons making the Troop choices of the Rebs among the most flexible of any faction.
Go Rebs!
Something like starwars bounty hunters could be fun
ReplyDeleteYou could use those models in Deadzone, I'm sure you could find a faction to fit them.
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