Sunday, 29 March 2020

Deadzone: The Final Rebs

The great thing about skirmish games is that having small forces means you can get to the 'completed a project' satisfaction stage much more quickly than a full scale army.
So despite some slight envy from seeing other people having lots of time to hobby due to Covid-19 whilst I am still soldiering away at work I have completed the Rebs.
For the Rebs I wanted to add more of the Sphyr than I got in the force boxes as they look rather cool being fish-men and they are also a strong shooting option for the Rebs. In order to do this I purchased the Sphyr Dreadball team to convert. Dreadball is set in the same universe as Deadzone but and features a large range of different races, the models are a little smaller but not so much as to cause any problems.

Sphyr Leader

The Rebel Cell Leader has different options depending on the race of the Leader and the Sphyr comes with a 4+ Shoot instead of the normal 5+. The trade-off for this is a 6+ Fight stat, but if you are able to use the leaders splat dice to swap a stat over you can instead being fighting on a very nice 4+, this makes for a good all round leader.


The other bonus is that the Mata Magma Lance which the Leader and Specialist Lancer both come with gives a really nice AP2 (Armour Pierce 2) which is a good cheap source of AP for the team. The Lancers again Shoot on 4+ making them more reliable than your normal 5+ shooters. To represent the Magma Lance's I have used some bow-casters from Zinge Industries, they do a great range of  steampunk weapons which I also used on the Marauders.


Sphyr Hunter

The Hunter is the Troop choice for the Sphyr and whilst being almost twice the cost of the normal Reb Trooper they do pack a punch with their AP1 harpoon and better Fight & Save stats (5+ rather than 6+). They are also better equipped for close combat so if the enemy does get in close they stand a much better chance of winning.
The other good thing about them is they get a good range of weapon choices including my favorite the Flamer, so I had to make one of those up with an old resin Flamer I found in my bits box.

Sphyr Flamer

To complete all the models I had for the Rebs I also had two extra from the Dreadball range, a ref-bot and a seemingly unarmed octopus/Sphyr hybrid. I'm not exactly sure what they could be used as but the Rebs do have an unarmed Medic option so they could probably be fielded as that.


So that's all of them done, a good size force with lots of the options. The Rebs, rather like the Marauders, have the options to build either melee or shooting focused (or a balanced approach) and a good sprinkling of AP to deal with some of the tougher factions around.

The Whole Reb Team

My next focus is hopefully going to be back into the world of historical gaming with Clash of Spears, though it looks like the models I had on order may be stuck in a warehouse under lock down so I may be delayed on that one.

4 comments:

  1. Do fish men have fish fingers and fish toes?

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    Replies
    1. Indeed they do, and for some strange reason bird's eyes..

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    2. And does their officer (captain) have a beard?

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    3. he has a face mask on so hard to tell, but I'd like to think so.

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