Sunday, 22 March 2020

Deadzone: More Rebs

This week I've been pushing on with the Rebs for Deadzone and have completed the bulk of the models now. The first grouping has a decided simian feel to it with both Alpha Simians and the monkey like Yndij. The Alpha Simians come with a leader called Shayo but unfortunately he is rather over priced and doesn't have a good army special ability so he is only likely to be fielded as a normal Alpha.


The Yndij Commander (with rifle raised) is one of the cheaper command options available to the Rebs and comes with a very handy army special which allows you to hide models after they have been activated, that could work very well with high damage but low survive-ability models like snipers. The Yndij can also be recruited as troops and come with the Scout special so they can get an extra move at the start of the game.


 The Alpha Simian Brawler is a more straight-forward melee specialist, with a good speed of 2-3 (walk-run) and a decent AP (armour pierce) attack. Being Tough means they ignore the first wound that gets past any armour and saves and with a health of 3 they will take a lot of punishment.


The next group includes two Grogan who carry heavy weapons for the Rebs, the left hand Grogan has the Onslaught Cannon which is useful for suppressing a square and the right hand the Desolator anti-armour weapon. Weapons with the Suppression rule Pin any models in the same square as the target no matter if they hit or not. Being Pinned means the models is knocked down making it an easier target in melee and also meaning it needs to stand up before it can act.


The middle model is a mercenary who can be recruited by the Rebs called Sgt. Umunsar, he also comes with the Onslaught Cannon and a single use rocket barrage which is a handy indirect attack. 
I believe he may also be a used in Star Saga so I need to have a look for a card for him.


The next group is the mighty Teraton and the not so mighty Survey Drone. The Drone has no weapons but is hard to kill and reasonably fast at 2-3. It can be used to flip supply caches and capture objectives as well as adding a dice to another models melee if in the same square.


The Teraton is another melee specialist who also comes with some close range one use area of effect weapons to use on the way in. Her biggest trick is the Teleport special rule which allows the model to ignore blocking terrain and move up to 3 squares, she can then engage in melee if ending up in a square with at least one enemy. So she would be great at getting to enemy models your opponent is trying to hide away behind terrain and could cause a nasty surprise to an unwary enemy.


The last group are the Sorak's who are a reptilian race who seem to propel themselves via handstands rather than with the normal leg method. They come in trooper and specialist varieties with the specialist being melee orientated and wielding two swords. The models do look a bit odd but have a certain charm.


The Sorak trooper comes with the blaster weapon which does no direct damage but it does have the ability to throw all the models in the targeted square potentially causing damage by hitting walls or falling down and then Pin them.


So for a cheap price you have a decent tool to mess about with your enemy and break up any groups they may be forming.


So that's all of them for this week, next up will be the Sphyr group who I am currently working on. These are aquatic based life-forms and I have a fair few of them to complete, but once done that will be all the Rebs finished.


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