Showing posts with label Competition. Show all posts
Showing posts with label Competition. Show all posts

Monday, 24 February 2025

Armada: Great Oxfordshire Boat Race

This Sunday saw us return to the lovely chaps at the South Oxfordshire Wargames club who where running their Armada event for the second year. I've had a look back and don't seem to have done a post about our previous visit, presumably because I forgot to take any photos and didn't win a prize! Whilst it is officially a competition as scores are kept and prizes handed out it really has the feel of a club day as many of the participants are local and the general vibe is relaxed with people looking to have some fun rather than crush their opponent.

This year was a little different as I both managed to snag a couple of pictures and actually won something. As I've been playing a lot of Twilight Kin I took my Orcs along as it gave me a chance to play something different and get an XL onto the table. In the end the XL was the only ship not to get sunk at least once across the three games we played.
I kept the list simple as by the time you hit the third game of the day you don't want to be thinking about complicated synergies or trying to recall special rules which inevitably you forget. So I went with two big hitters who wanted to shoot a bit at close range and then board and kick the hell out of the opposition. The Bloodrunners generally ran interference and tried to block clear shots on my big ships and otherwise disrupt the enemy fleet.


My first game was against Todd who I first met several years ago when I went up to my first ever event in Nottingham. He was my last game in a two day Deadzone event and a thoroughly nice chap, so I took the chance to challenge him to a first round game. Todd also brough along Orcs, in fact four of the twelve lists turned out to be Orcs.


The first game was essentially kill but considering the fighty nature of both fleets we didn't actually do much boarding. I did however manage to isolate his Smasher and pick off two other ships for the loss of just one of my Bloodrunners so came out on top.


The second game I of course forget to get a picture of, but it was against some Dwarfs pretending to be Abyssal Dwarfs and a really interesting list. The main punch was provided by four Katsuchan with and extra front IDW. This meant 12 shots flying at you every turn with a range of 22", potentially very nasty. I feared the worst when I lost one of my Bloodrunners. However I did manage to fight back and sink both the Infernox's and one Katsuchan. The scenario involved carrying some tokens across the table and my XL managed to carry 3 points worth with Mike managing just 2 so I had another win.



The third game saw me up against Alan and his normal Dwarfs and we had to pick up loot tokens floating in the ocean. I managed to grab enough loot tokens in the start to take the lead and then we had a proper scrum on one edge of the board. At one point we had four ships lashed to each other with my Orcs only just coming out on top in the tussle. In the end I actually managed to clear up Alan's entire fleet with all his ships either sunk or surrendered. It was a brutal encounter in which I somehow managed to not loose a single ship. So a third win!



So in the end I came out on top and won my first general/admiral prize, having won a few best sports in the past. The prize support was excellent and I got a book, voucher and nifty statue to commemorate my maiden tournament victory. Our little group had a good day in all with Stu coming in fourth in his first ever competitive outing and Mr T coming in sixth (though he did place third last year).




The Winning Fleet and my prizes.



Sunday, 5 November 2023

Northern King Kon 2023

Having enjoyed myself last year at the UK Deadzone Championship I was on the lookout for another 2 day event to attend this year. When the Northern King-Con was announced it seemed like just the thing, 2 1/2 days of Mantic based gaming being run by an extremely experienced group of players. I immediately purchased a ticket and even managed to persuade Mr T to make the journey northwards as well.

Over the last few months we've been working our way through the Firefight scenarios to familiarise ourselves with them and honing our lists. We've not done much in the way of Deadzone preparation but having played a lot in the past I think we should be ok with that.


The Deadzone event consists of four games on Sunday at 180 points. I've essentially taken the same list as I ran at the UK Championship last year but dropped a Troop & Specialist choice to take me down from the 200 points of that event. As with that list the idea is to get onto objectives early and try to build a points lead before my opponent can get going. 

Deadzone 180 points

MASTER CREEPER * 1
[Leader / +20 / 2VP] Master Creeper
- - Ray Pistol
- - Det Bombs
- - Det Packs

NIGHTMARE * 2
[Troop / +20 / 2VP] Nightmare
- - Twin Combat Drills


STALKER * 3
[Troop / +9 / 1VP] Stalker
- - Ray Pistol

MALIGNUS * 2
[Specialist / +16 / 1VP] Malignus
- - Chem Spitter
- - [+2] Ammo [one-use]


CREEPER * 2
[Specialist / +14 / 1VP] Creeper
- - Ray Pistol
- - Det Bombs
- - Det Packs

TUNNEL RUNNER * 1
[Support / +33 / 3VP] Tunnel Runner
- - Twin Chem Spitters
- - Scythes


With the release of the Command Protocols book for Firefight the rules got a few tweaks to make charging from vehicles less devastating and also all the scenarios changed to progressive scoring. I'll probably do another blog on the scenarios as my previous one is now out of date after I've played at the event. My initial reaction has been that (as with Deadzone) getting early points on the board is crucial and being able to score from turn 1 puts you in the driving seat and pressure on your opponent to move quicker than they may want to do.


On Friday evening we have three quick and furious games of Firefight at 500 points, this isn't meant to be (overly) competitive but more of a way to meet up with people and make their acquaintance. I've put together a list that uses some of the models I'm already taking to ease with transport and rules learning.

Firefight 500 points

PROGENITOR (Command) [60]
PROGENITOR [+10] Chemical Grenade Launcher - - Chemical Shells** / Smoke Shells** / Claws

CREEPERS (Troop) [89]
CREEPERS x 6 - - Ray Pistol / Det Pack
CREEPER PACK LEADER - - Ray Pistol / Det Pack

CRAWLERS (Troop) [120]
CRAWLERS x 18 - - Ray Gun / Crawler Assault Weaponry
MALIGNUS LEADER - - Heavy Ray Gun / Assault Weaponry

STALKERS (Troop) [82]
MALIGNUS LEADER - - Chem Thrower / Assault Weaponry
STALKERS x 9 - - Ray Pistol / Stalker Assault Weaponry

TUNNELLER (Support) [145]
TUNNELLER [+25] - - Super Heavy Ray Gun / Tunneller Ramming
DEFENSIVE SHILEDING - - Defensive Shielding


The main event on Saturday is three games at 1500 points with the Scouting Pack Leader and Creeper squads being the main early scorers and pressure builders. They also give an option of charging on turn 1 and knocking out a high value unit or two which could catch a few people unaware. For the Tunnellers I've gone with the shielded version which start on the table rather than coming on via Subterranean Deployment on turn 2/3. Again, this choice is driven by the incremental scoring, I don't want to waste a good chunk of points off table when they could be scoring VP's. Three small units of Stalkers are included for sitting on objectives and the big Creeper unit is the perfect target for the one shooting Faction Order the Veer-myn have.

Firefight 1500 points

PROGENITOR (Command) [72]
PROGENITOR [+10] Chemical Grenade Launcher - - Chemical Shells** / Smoke Shells** / Claws 
CRAWLERS x 2 - - Ray Gun / Crawler Assault Weaponry 

PROGENITOR (Command) [66]
PROGENITOR [+10] Chemical Grenade Launcher - - Chemical Shells** / Smoke Shells** / Claws 
CRAWLERS - - Ray Gun / Crawler Assault Weaponry 

PACK LEADER (Command) [124]
PACK LEADER - - Pack Leader Razor Claws 
NIGHTMARES [+27] Default Loadout - - Twin Combat Drills 
NIGHTMARES [+27] Default Loadout - - Twin Combat Drills 

CREEPERS (Troop) [125] * 2
CREEPERS x 9 - - Ray Pistol / Det Pack 
CREEPER PACK LEADER - - Ray Pistol / Det Pack 


CRAWLERS (Troop) [125]
CRAWLERS x 19 - - Ray Gun / Crawler Assault Weaponry 
MALIGNUS LEADER - - Heavy Ray Gun / Assault Weaponry 

STALKERS (Troop) [70] * 3
MALIGNUS LEADER - - Chem Thrower / Assault Weaponry 
STALKERS x 7 - - Ray Pistol / Stalker Assault Weaponry 

TUNNEL RUNNER (Specialist) [170]
TUNNEL RUNNER x 3 - - Twin Chem Spitter / Tunnel Runner Scythes 

CLAWSHOTS (Specialist) [130]
CLAWSHOTS x 4 - - Long Rifle / Assault Weaponry 
CLAWSHOT LEADER - - Heavy Long Rifle / Assault Weaponry 

RUMBLER (Support) [60]
RUMBLER - - Rumbler Super Heavy Ray Gun 

TUNNELLER (Support) [145] * 2
TUNNELLER [+25] - - Super Heavy Ray Gun / Tunneller Ramming 
DEFENSIVE SHILEDING - - Defensive Shielding 


Whether this works or not will very much depend on the armies (and generals) I end up facing, there are plenty of factions I've not played against and I think my toughest match-up could be a good melee army, only time will tell!


Monday, 12 September 2022

Deadzone: UK Championship

This weekend I took the journey up to Nottingham to compete in my first ever competitive play event at Mantic Games HQ. I took a fair amount of nerves with me up on the train as I wouldn't know anyone at the event (other than from reading Facebook posts) and I'd not done any sort of organised play before.
I will start with the only negative of the weekend in that the first day was a bit shambolic at parts, the person who had organised the event had just left the company and the only person who was free the whole weekend didn't look like he normally ran events and hadn't been well briefed. But, he did give up his weekend so we could have an event so it's hard to complain. The event did have places potentially for 40 players but in the end we had eleven people show up to play eight games (at 200 points) across the two days. We each took two different lists which we had to play four times each across the eight games. We played five games on the first day and then three on the second. 


For my first competitive game of any sort I was drawn against top Deadzone player and member of the Rules Committee (they literally write the book) Ian Davies. Ian went on to win the event and I think he generally places on the podium so it was a bit of a daunting match-up. My nerves where miss-placed though as Ian was a brilliant introduction to the tournament scene and I had a great game. It did of course help that my Veer-myn managed a decent win against his Enforcers despite taking heavy casualties. 
There was a mix up with the results entering on this game when the TO (tournament organiser) put Ian down as the winner rather than myself. The event used swiss pairing to decide match-ups so I should have played against someone else who won in the first round. The mistake was spotted after round 4 which led to a delay as everything had to be re-entered and the rankings worked out again.



Game 2 was against James Tandy and his Plague on a board provided by Andy Ransome. His board was the one that inspired me to get the terrain 'risers' made up so it was good to play on the original. I'm going to say this again for everyone I played against and talked with over the weekend, James was a really good opponent, and we had the tightest of games. In the end it came down to him just needing to keep his Aberration on the central 2 VP objective and he would have won. Aberration's have the Rampage special rule and when you activate them when they are wounded if you roll a 1 or 2 (on a D8) then your opponent gets to move them. Unfortunately for James he rolled a 2 and I was able to move his model away and then jump on the objective to secure the win.



I realise at this point that I probably should have written down which scenario we where playing but the 3rd game against Matt Osbourne was Scour. This involved picking up items and taking them back to a drop off point to score VP's. Matt had lots of Gruntbots and I had lots of things that moved quickly so whilst he could kill me (we scored no VP's for kills in the first 3 rounds) he couldn't do so quickly enough to stop me building up a lead. Again, Matt was a great opponent and we played out a game that went the full 5 turns and due to not scoring VP's for kills for most of the game I managed a third win in a row with the Veer-myn ending on 13 VP's.



Game 4 was against the Zombie Horde's of Kevin Haney and for this game I played the GCPS as I wanted to save my Veer-myn for the last game of the weekend. Kev's list had 30 Zombies worth 0 VP's and a leader worth two. This meant that the normal route to the 20 VP's required for victory of combining kills with objectives was narrowed down to just objectives. Not to sound like a broken record but again Kev was a great opponent and his list really changed the way you had to think about the game. No longer was it a game of kill with objectives thrown in, this was a game all about objectives. With so many Zombies swarming the objectives ( 2 * 2 VP's on each side of the map) my GCPS couldn't cut through them quickly enough (even with the mortar) to stop Kev taking a commanding lead. I didn't score any VP's until the end of turn 4 when I'd managed to secure three objectives which I held for T5 as well to get to 12 VP's in total.


I will make a quick note on the terrain on the board, I was lucky enough to play twice on both Ian's board (first and third games) and twice on Andy's board ( second and sixth games) and they had plenty of interesting terrain. The other boards mostly lacked what I would call a decent density of terrain which I think favoured Frag weapons and didn't help slower armies.


Game 5 started late as the TO realised the mistake from round 1 with myself and Ian Davies and they had to re-work out the scores. In the end I was paired up with Ian again this time against my GCPS. I won't make excuses but (see I lied!) by that point my brain was dead and my luck ran out and Ian showed the champion class to beat me on the re-match. I think it's worth mentioning that as well as being a great person to play with Ian was also kind of involved in every game as he was helping out with rules questions from the rest of the tables. I presume normally the TO would do that but having a member of the RC in room meant that people naturally asked him. So to do that over the course of eight games (without complaining that I heard) and still come out as the winner deserves a tip of my hat.


That was the end of day 1. During the day I had discovered that I was staying at the same accommodation as Kev and Chris Cowburn and they gave me a lift back. Ian joined us a bit later on as he's stayed until the last game ended and we had some well deserved food and a couple of drinks. I didn't get to play Chris over the weekend but I certainly look forwards to the chance in the future. It seems the DZ tournament scene is more alive in the north of England so hopefully further trips up are on the horizon.


First game back in the morning was against Andy on his home turf, he was running a double mortar list with lots of fast or tough threats. The Plague Teratons that can Teleport 3 cubes are a nightmare for lists that want to shoot things off. Andy has his own You Tube channel with over 3.5k subscribers so as well as an RC member I got to play someone who would be reporting on our game to a gloab audience. I'm not sure I'll want to watch the report because again the game didn't go well (though it was highly enjoyable) for my GCPS and all I managed to do was kill all of Andy's dogs, as a cat lover I didn't feel bad about that one. This was my heaviest defeat of the weekend which I'm going to put down to the fact that I left flamer guy off the table for the entire game and only spotted him at pack-up time.




Next up I played Paul and his Veer-myn, I probably should have matched him up but wanted to save my Veer-myn for the last game (at this point it was three wins for my rats and three loses for the GCPS). I blame myself for this defeat as I'd not read Paul's list properly and missed he had a Frag 4 launcher on his leader and left my two groups of 4 dudes in squares he could target. He took full advantage of this to remove one group in the first turn whilst hitting the send with a stun grenade so he could do the same to the second in the next round. The game was over pretty quickly and Paul marched on to a second place finish over-all so I like to think I helped him along :-) Paul was also kind enough to give myself and Terry a lift into town on his way home which saved us a taxi fair. So a seventh game in a row against a great opponent with some lessons to take away and learn. Paul said (I think) he's only been playing for a year so he must be a natural!



The last game of the weekend saw me on 3 wins - 4 loses but with the Veer-myn list still to use up. This game I played against Todd who must also have been somewhere in the middle of the pack and I'd been hoping we'd get to play. We'd had a few chats over the weekend and he'd come up from the beautiful south as well and he was also new to DZ being more of a KoW player. He had an interesting triple sniper list with a few Peacekeepers thrown in for good measure, it did mean he only had 7 models against my 13 rats though. In the end I managed to kill his snipers off and a couple of Peacekeepers and with them all being 3 VP's each it only needed a few VP's from objectives to take a fourth win for the Rats. A great game to end the weekend on, I even learned you could use more than one bonus dice die on a roll, so fun and educational.


So this is my badly scrawled score-sheet at the end of the event. The rats proved to be a solid and effective fighting force, the GCPS not so much. I didn't get a look at the lower half of the overall rankings so I'm not sure exactly how I placed, I didn't get the wooden spoon so I know it wasn't last.

The final top three was:
Ian Davies
Paul Smith
Chris Cowburn

I had hoped that I'd get a third game against Ian so we could have a proper Ian-off and decide who was the best Ian but it wasn't to be, perhaps this is one we can carry over to a future tournament.
There was also an award for most killed, which I think went to Ian as well. I think if they had been keeping track of most lost I'd have done pretty well, so perhaps that's one to suggest for the future.
Edit: In fact it went to Chris by 3 points.

Best painted went to Kev with his Marauder list (look down the page), which I know I voted for, it must have been a popular choice.

The final award was for Best Sports and I was very surprised when my name was read out, this meant that at least 2 (probably 3) people had as much fun as I did in our games. We got to vote for one opponent each and in honesty I could have voted for any of the people I played with over the weekend, in the end I went for Ian purely on the basis that he gave me two enjoyable games to everyone else's one.


So overall a really enjoyable experience, I'd travelled up hoping for at least 1 win to maintain family honour so to come away with 4 and Best Sports was well beyond my expectation. It was also great to meet up with other gamers and roll some dice and have fun. So now I've done one I can certainly see myself going to more. I think the very nature of DZ with it's exploding 8's mechanic and the always inconvenient booby-trap item doesn't appeal to people who would take it too seriously and so you get people with a similar level of mind frame of wanting to enjoy a game, not just beat the other player into the ground. I've used the word opponent a few times in this post but I really think DZ is a game that leads you to play with someone rather than against.

To finish off here are some pictures of all the strike teams.


Matt's Marauders


These Marauders took my vote for best painted and also the over-all award for best painted for Kevin Haney. The execution is great and I'd never have thought of using white on Marauders. Below are his Zombie's.



Above and below the two strike teams of Ian Davies.



Matt's Forge Fathers


Above and below the glorious orange forces of Andy Ransome



Above and below, Todd's Enforcers



Paul Smith's Asterians, those pink's really pop.


Then his Veer-myn, again with a striking paint job


I didn't get to play Chris but he placed third and proved to be a thoroughly decent chap when had supper & beers on Saturday night.


Jame's Plague including the desperately unlucky Abberation.


I'm not sure whose these are.


I didn't get to play Craig but I did manage to have a couple of chats with him over the weekend, if we'd been able to cast two votes for painting then this would have been my second choice.


These are the GCPS brought by Terry, again we didn't get to play but we had a good chat and shared a train ride to Derby (?) after the event as he headed towards Leeds. This was his first event as well and he came away with 3 wins. 
Edit: I thought Terry won the wooden spoon but I'm corrected in that it was Todd who took that honour.