The third and final 10 Marauder section has been completed this week to make a total of thirty Commando's ready to see action. Being an old historical wargamer I do like to see a proper platoon of infantry on the table making up the backbone of a force, even a sci-fi one.
Sunday, 19 July 2026
Marauders: Commando Platoon
Friday, 10 July 2026
Marauders: First Squad
A good backbone of solid infantry is (in my view) the best place to start any army so here is the first of three planned Commando squads which will make up core of my Marauder force.
This is a 'new' sprue released a couple of years ago to replace the old restic models which made up my first Marauders strike team. TBH I much preferred the style of the old Marauders and having gotten hold of the hard plastic kit the detail isn't great. Especially on the sides of the models the detail is really poor and almost needs to be painted on as it doesn't exist. The 3d printed versions I've already painted up aren't much better but at least you don't need to guess at details on them.
But, I've got one squad done and I've gone for two different heavy weapons in the squad to add some flexibility. The HMG adds Pinning in and the Missile Launcher gives some AT/AA threat to my basic unit.
Tuesday, 7 July 2026
Marauders: Rippermech
Imported from Warpath Epic the Rippermech is probably the largest ground vehicle that Firefight has. It came out as the three year Vault reward a few months ago and I've been working on it on and off since then.

Sunday, 5 July 2026
Deadzone: Marauder Strike Team
Having completed most of the strike team the other week it's good to have gotten the Commando units completed this week.
These are all resin prints from the Vault and printed as single pieces apart from the heads.























