Both sides advanced towards the hill but did not break formation.
On the second turn the tide did not advance so the Milites Christi crossbowmen seized the hill and had a couple of shots at the Crusader axemen without causing any casualties.
The Crusaders then charged the hill and wiped the crossbowmen out for the loss of one man.
After another 6" tide advance the Milites Christi knights charged the hill and after two combats managed to wipe out the Crusaders with 50% losses to themselves.
The second unit of Crusader foot hearthguard then charged the remnants and managed to wipe them out but due to some poor armour save rolls also got wiped out in return.
At this point the tide took a big leap forward and the Milites Christi seized the high ground once more and charged into the remaining Crusader hearthguard.
|One Crusader was lost to the waters|
Despite doing good casualties the Milites Christi lost the remaining hearthguard on the next Crusader turn as the Crusaders opted to stand and fight rather than move away from the advancing tide.
At this point fortune smiled on the Crusaders as the tide did not advance in turn 5 so rather than losing several men they could move away unhindered as the Milites Christi opted to stay on the high ground.
It then came down to the last throw of the dice for the advancing water with the Crusaders being 6" from the water anything other than a roll of 6 would see them survive. I had the roll and didn't get the 6 I needed so the Crusaders came away with the win. The slaughter points where 14 1/2 v 16 to the Crusaders.
All in all a very interesting battle which I thought I had won when the tide was set to wipe out the Crusaders only for a 1 to be rolled and the tide to stay put. I like to think that the inclusion of my Byzantine Warlord standing in as a mounted Priest made the difference.