Monday 10 February 2020

Attack the Block

Having completed the adobe buildings last week a game of Blood & Plunder seemed the ideal way to get them on the table, so we played the Raze scenario.
This scenario sees the attacker trying to burn buildings (marked with red tokens) whilst the defender tries to stop this happening.


The scenario rules are such that the attacker only needs to destroy one building in order for the defender to start gaining a strike point at the end of each turn and if no buildings are alight then the attacker starts gaining strike points after the third turn.


Mick rolled highest to see who would be the attacker and I setup my defenders in the village ready to try and stop the English from setting fire to it. The first turns saw the English push forwards and start laying down some accurate fire whilst my Spanish responded back with less effect. The English are generally better shots than the Spaniards and the Ball & Shot special rule most of them have make this even more pronounced at ranges under 12".


The English Sailors then charged my central unit who badly flunked their defensive fire and routed the Spaniards including my commander. The Spanish Lanceros then tried to charge the Sailors but got driven off with heavy casualties first by the Sailors and then by a supporting unit of English Freebooters.


With the English Sailors looking to finish off my Commander I committed first my Sailors who had been on top a near by building and then my Indian militia to kill them off and save my Captain.


During this mass brawl the English Forlorn Hope had managed to set fire to one of the buildings and the two units of Freebooters had been shooting my Spanish up to good effect.


The English did get a little over-eager with the shooting and left themselves vulnerable to charges and I got first the Lanceros and then the Indians into melee. The Lanceros made heavy work of killing the Freebooters they had contacted but did keep them moving backwards over the next two turns whilst the Indians wiped out the Forlorn Hope.


 But by the end of the last turn the English had pulled out an unassailable lead and despite a last gasp spurt of casualties they limped away with a win.

 
Both sides ended the game severely mauled by the other and had taken over 2/3 casualties, the bloodiest game we have had so far.



I also did some work on a mono-cycle for Deadzone which I picked up at the Mantic open day.
It is treated as a piece of equipment so in order to make it as flexible as possible I mounted it on a base with a cut-out so a model can be added on to count as riding it.


At present the Marauders cannot take the mono-cycle as part of their equipment but an Orc can but dream...


It can however be used by the Rebs and Mazon Labs so should see action with one of those factions. As you would expect models on a mono-cycle are very fast but cannot climb buildings so can add an extra level of mobility to a Strike Team.


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