Sunday, 2 December 2018

Unnamed Terror

This week I completed the final (for the moment) models for the Night Stalker KoW:Vanguard company. I still have enough spare models to make an army so may revisit this when the extra models are released next year by Mantic to build a full army.
The biggest model in the NS list is the Mind-screech who supplies spell casting support for the warband. Having a move of only 4 means it isn't the quickest around the battlefield but it does have access to a couple of spells that do not require Line of Sight so it can try and hide itself from direct attack.


The model itself is a solid lump of resin and required no sticking together. I borrowed the red brain idea off someone on Facebook and I think it came together rather well.


The other two resin models are the Banshee and Shade who are both quick flying command units that have abilities to disrupt the enemy in a small area around themselves. All three of the units add extra Power Dice to the warbands pool.

Banshee on the left, Shade on the right
I also added a couple of bases of Needlefangs made up of the spare parts left over from the other models made. They are cheap grunt models on 40mm bases who being only height 1 can be seen over by most other units, so could be useful for positioning shooters behind.



The whole force together looks pretty good and I have added the Chroneas in as it was the test model for the whole force. If/when I build a full size KoW army it will be added in as a Shadow Hulk.
I also need to think up a name for the Company before we do the campaign so need something suitably nightmarish.


I also managed a couple of games of Mythic Battles with Mick this week both of which ended pretty quickly. In a double matchup between Hermes and Apollo the first game saw Hermes quickly killed off and the second saw Hermes die in equally quick fashion.


The scenario featured a falling rock mechanic which in both games did most of the work in killing the god with the opposing player moving in to complete the job.






No comments:

Post a Comment