The Security Guards are the slightly more expensive troop choice but still very cheap at only 8 points each. They have a reasonable shoot stat and the ability to pin units down with Rapid Fire means they could be used to let more deadly units get up close.
You get nine of these in the Star Saga set and they should provide a plentiful and expendable force of troops to throw at the mercenaries.
Next up are the Black Wing Marines and Medics. The Marines are the most expensive troop type available to the Mazon Labs with solid stats and a good ranged weapon. These would make the basis of a more elite strike team.
I painted one trio of the models up with white flashes instead of red to be used as medics in Deadzone. The specialists can heal up wounds on other models and also improves the save chance of any model who occupies the same square as them.
The Medic can also be equipped with a Laser Rifle to increase his ranged threat.
The next level up of specialist choices are the Black Wing Rangers, these come in standard and Specialist varieties. As the units have become more elite I have increased the amount of grey and reduced the amount of red in the uniforms to help differentiate the unit types.
The Ranger stats are again solid across the board with the addition of Armour 1 which should help them survive a little longer in the field. Whilst these chaps are pretty expensive the fact that Mazon Labs has cheap unlocking units means you can probably field a fair few and add in some upgraded weapons as well.
The last group I completed this week are the melee specialists, these consist of two Plague units. These are the results of study and experimentation being carried out by Mazon Labs and they sometimes deploy these highly dangerous units in combat zones.
For these models I wanted something a little different from the standard zombie type look so picked up some inspiration from the Liche Queen I painted for the Undead.
Both these units are dangerous if allowed to get up close by the enemy so having some pinning fire laid down by the cheap Security Guards to cover the advance of the heavy hitters would look like a good basic tactic. The Aberration is a real tank with 5 wounds, armour 1, and Tough meaning it ignores the first wound taken with each attack, it should be very hard to kill. The Victims are fast and again reasonably cheap so a fast melee focused horde style strike team is a possibility.
I still need to complete the bases on these models and should be receiving some further basing supplies soon that should be done in short order. I now just need to complete a leader to put into the strike team and they will be ready to take the field.
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