Saturday 31 August 2019

The Boss

Another week and more Marauder progress has been made, this almost completes the Strike Team options. So far I'd only completed one commander so it was good to welcome two more into the team.


Each commander has a special ability they add to the team which can be used with the 'Splat' result on the command dice. The Splat is the rarest result with only a 1 in 6 chance of being rolled. 
The Commando Captain is widely considered to be one of the best commanders around with his ability to roll two extra command dice (Tactician 2) and his special Tactical Genius ability which allows the team to spend a Splat to take and then use one of the enemies command dice (move, shoot or fight results only). He also comes with Combat Team Training which means you never lose the ability to re-roll command dice which normally happens when you have lost over half your team.




The Warlord is a more straight forward melee mincing machine, his Green Rage special allows him to designate a model to gain Frenzy (4), this allows you to re-roll up to 4 dice in a melee, including exploding dice that have missed. He's a great leader for any melee heavy Strike Team.


I also completed some more Commando models, two with the normal Rifle only build and then one each of the Claw & Ripper variants. The extra melee parts are metal so this makes the models rather top heavy which makes them a bit unsteady on their feet as the bases are quite small (25mm).




I'm not sure I'd pay out the extra for the upgraded Commando's as the beauty of them is the low cost and their decent stats.


The last unit is the Sky Scraper which has only one official model for the mercenary version. This unit suffers in a couple of ways mostly I think because of the size of it. In Deadzone you use a true line of sight system so if you can draw a LOS from any part of your model to any part of the enemies model (including the base) you can shoot. With this model being so high it will be a real bullet magnet.

Official Model

The other issue is that this is a Specialist which competes for that slot with better units and Aerial Deployment whilst it lets you drop into any square at the start of the game doesn't then  give you any tactical maneuverability bonus like Jump Pack does.


But as I had loads of Commando models and some old 40k jump packs I made a couple up in case they get a boost in a future update.


So that's the team almost completed, I've got a few more models to finish off and then I can start getting serious on the Undead.

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