Monday, 26 August 2019

Let it Rain! (Fiery Destruction)

As well as getting a game in this week and watching the cricket and then listening to the cricket I've also completed some more painting.
I've pretty much rounded out my Deadzone Marauders with the completion of another troop type and the heavy hitting suit wearing specialists.


The Mawbeast is a fast moving melee dog some of whom have had chainsaws medically inserted in place of their mouths. I'm not sure how they eat and given the fact that dogs love to lick themselves I presume they have a very high rate of self-inflicted death. But for 12 points you get a fast, hard hitting melee troop which is perfect for getting in the enemies face or moving around a flank.


It would have been nice to get a couple extra of these in the boxes in place of some of the  Goblin snipers so I may need to buy a couple more if I go with a roughly planned Mawbeast and Goblin only force. The Mawbeast comes in a suicide bomb Specialist version as well but with the Specialist spot being so much in demand with lots of great options I cannot see them ever being fielded.


The other units completed are the two mech-suit variants that drew me to the Marauders in the first place. The Ripper suited Marauder is again filling a Specialist slot and the Rainmaker is generally considered to be one of the best shooting units in the game.


The models themselves are packed with detail and the Rainmaker belt feed comes in a solid piece so you can change the arm position and cut the belt to length to make it fit. You also get a fair few bits of rocket and other kit to glue on making them look really tooled up.


The Rainmaker has a ranged weapon for every occasion and would for me be an auto-include in any list as it can deal with massed infantry as well as single high armour targets.
The Mauler is a couple of points cheaper and comes tooled up for face punching and cutting things up. He's not as flexible as the Rainmaker but can step in to keep your power dice re-roll if the main commander should die due to his Tactician (1).


Once again the contrast paints made these a quick and easy job to get done and I think for the effort involved they look really good.


I also sorted out the rest of my bases for the Death section of my Undead, this allowed me to base up the cavalry who I had already painted.


These are planned to be used as Soulreaver Cavalry who currently occupy the extremely heavy hammer spot in the Undead lists. I don't think I would ever take a Troop so have based them as a Regiment.


My suspicion is that they may come down in price in v3 as I think they will be losing De 6+ which I think will become extremely rare. But if they retain 20 attacks hitting on 3+ with some Thunderous Charge & Crushing Strength they will be a force to be reckoned with.


The Soulreaver units are not shambling so they do have the advantage of moving more quickly across the table under normal circumstances but they cannot be surged. That does mean however that whatever surge is in the army can be concentrated on other units.


So two units completed so far with another Regiment of each and the commander to finish off this section of the army.


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