Sunday 28 July 2019

Ridin' into the Deadzone

After a successful raid into Devizes last week I came away with enough troops to put together a wide variety of lists for my new Deadzone Marauders.
Deadzone is a sci-fi skirmish played on a 3 foot square board with terrain and line of sight being key, Mantic sell plastic terrain which can be used to create a fully 3D board, being higher than your opponent is a real advantage and towers can be climbed and fall damage is part of the rules.


Mantic offers starter box's for all the factions and for under £50 you can get both the starter and booster box which gives you more than enough options to get going. I've been looking at Deadzone for a while and the Marauders specifically mainly because of how much I liked the look of the models. They are Orcs (not Orks) and act as professional mercenaries for the various factions with the universe.
The models that first drew me in where the Marauders in exo-suits which come in two flavors. The Rainmaker is reckoned to be one of the most destructive ranged units in the game, with a weapon for every occasion and the Mauler packs a punch when things get messy up close.


Deadzone works on a D8 system so each unit has a ranged, melee and save stat (on the left of the card) and then a move (walk/sprint), armour and size (on the right of the card) stat as well. No rulers are used in Deadzone as the map is divided into squares and all moves and ranges measured by those squares.
I've picked a good time to get started in Deadzone as a new update book has just been released which included some new units and the models for those had just been released as well.
Continuing in the exo-suit theme is the Bolts / Gruntbot model, this model comes with a separate helmet that can be modeled raised or shut. Each Deadzone Strike Team must have a leader and Bolts is a Goblin with a big suit and a penchant for up close violence. I will go over the Strike team composition rules another time but a standard force is 200 points.


You can also use the same model as a Gruntbot which has the same base stats as Bolts but comes with a wide array of different weapon choices depending on what sort of enemy you think you will be up against. I'm going to attach some magnets to the claw arm on these models so I can then swap the weapons about to arm them appropriately.

R is the range is Squares. RF is Melee Only
AP is the Amount of Armour the Weapon Ignores

After constructing all the Marauders during the week I also put together one of the Undead Knights boxes from Fireforge Games. After a week spent sweltering over the Marauders with my superglue gel running like water it was a much more relaxing Sunday morning doing these.


The models went together really well and the two dogs you get are a real bonus as was the amount of options for weapons you get in the box. You also get 12 heads for 6 models so I will be able to do some head swaps with the spares.


All in all I'm happy with the quality of the miniatures which is well up to the normal Fireforge standard. But I want to get the Marauders done first as I hope to have a play around with some of the new Contrast paints from GW, especially to see how they perform over a metallic base.


On a side note I've also received the delivery notification for my Mythic Battles: Pantheon v1.5 which should be arriving next week, it never rains but it pours.........

3 comments:

  1. We should try deadzone some time with Sam - he seems to like SciFi skirmish and it could be a gateway to Vanguard if they are similar

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    Replies
    1. Yeap, we could even use the Necron's as the Asterians who are a robot faction.

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  2. He's bought and is painting Chaos Marines as Necrons got nerfed it seems.

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