This week we got another Mythic Battles game in and as I'd just completed the terrain we played on the Minos map. This features a high ground area strewn with ruins and a lower area broken up by the maze walls. The boundary between the areas is denoted by a double white line with arrows pointing from high to low ground. Being on the high ground gave a range and attack bonus against units on the lower ground.
As it had been a couple of weeks since our last game the draft process was drawn out and both sides ended up very different.
Mick went for a small elite force putting his faith in Hades. Bellerophon, Heracles and Medusa.
As we saw in the last game Bellerophon is hard to stop once he gets on a roll and Hades is tough to kill with his ability to regain vitality as units are destroyed.
I went the opposite direction and built a force around the long range firepower of Artemis buffed by Eurytos. The idea was to setup a firebase and then send the others onto the map to try and claim the omphalos.
My army ended up being comprised of lower value units so I had a much larger desk of cards to play with and the potential for many more units to be out at once.
The early part of the game saw Medusa dash down field and use her petrify to wipe out the Amazons but she then got whittled down by Artemis and the rest of her forces. This felt like a really good start for Artemis as Hades had already lost 1/4 of his forces very early on.
Team Hades then went on the offensive and piled down field into Team Artemis and though Hades was taking heavy fire his heroes managed to kill both Leonidas & Eurytos as well as the Hounds dieing. Artemis made a withdrawal away from Hades and kept up a steady fire along with the Amazons who had been recalled. All the while Hades was absorbing omphalos and his forces had enough omphalos claimed to win him the game.
At the end of the game Bellerophon was killed whilst guarding Hades and Hades reduced to one vitality by the time Heracles arrived to deliver the final omphalos to him. A quick calculation showed that Hades had benefited from regaining five vitality over the course of the game and managed the closest of victories as Artemis was primed to shoot him down in the next round.
All in all a good close game.
I've also completed some bits of terrain I have had hanging around for a while and a couple of baggage tokens.
As well as being good for adding shade to models the Army Painter dip is also excellent for bringing terrain to life as a quick side-by-side shows.
These are all ready to be used as scatter terrain and may feature in a KoW:Vanguard game in the future.
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