Saturday 24 July 2021

League of Infamy: The Siren's Wrath

I've completed another set of the League of Infamy models this week with the Siren's Wrath campaign set in the Trident Realm being finished. As with the other campaigns you get some boss models and a good variety of fodder.


Up first are the three bosses with the Depth Horror Eternal being first up. He looks to have a nasty set of abilities which allows him to buff nearby defenders and also denies the Villains one of their three actions. He seems to have a decent defence and health values so is probably hard to shift.



The Knucker is all about moving fast and avoiding being hit, it doesn't hit quite as hard as the Depth Horror Eternal but should be harder to kill with it's ability to move about the board.


The Siren is better at ranged attacks than melee and looks to be more of a support character with he ability to bring on an extra defender and to mess with the Villains plans by dragging towards her.


Next up are some extra models I painted to make use of the bonus stats included with the game. These are some of the Trident Realm Naiad models used in Kings of War & Vanguard. I like these models which come as a hard plastic sprue with both ranged and melee options and some otters & frogs to use as critters.


Only the ranged option has stats provided so most are the Heartpiercer variant with just the harpoon and then one is modelled with a sword for the Hunter mini-boss.






Then we have the normal foot troops with the Giga Hatchlings being the cheapest and possibly cutest of the set. They aren't very tough but do ignore the Villains armour so still need to be dealt with.


The Nokken are water spirits with a mechanic that looks suited to out-flanking an opponent and the Riverguard are a decent ranged option who again can move between patches of water.


The last of the minions are the heavier foot troops with the Pondwarden's having the ability not only to heal but also potentially ignore armour when attacking. The Placoderm's have decent armour and health and look to be pretty nasty melee opponents.


Last up we have another Frog-man who was the rider on the Dambuster model I converted to use in my Undead army. He doesn't have any obvious stats in the set but perhaps could also make use of the Naiad Hunter stats as he has a ranged weapon.



These where are decent set of models to get together with only the Nucker needing much gap filling, of course I needed to do a decent amount of hot water work to straighten the models as well.

Up next will be the Villains who are all unique sculps so will take a bit more effort.


2 comments:

  1. interesting effect on the hatchlings - new paints?

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    1. No, really just a couple of dry brushes over a blue base, same way I did the Nameless for Star Saga (I think).

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