Sunday 18 July 2021

Deadzone: Bits and Bobs

 I've had some Deadzone bits waiting to be painted up for a while so I thought I'd take a little break from League of Infamy and work on them instead.

It's a bit of a mixed bag so along with a vehicle I have some stuff for the Plague & Veer-myn and a Dreadball character I liked the look of.


First up for the Plague is Dr Gayle Simmonds who is a specialist. She may not look much but her 3+ save and Tough special rule mean she will take a lot to kill. Her ranged attack isn't that potent but she can try to Pin with her rifle so she should be able to support the melee troops in a Plague force by knocking over enemy models. Her last ability is heal which allows her to keep models in the fight and makes them (and her) harder to kill with Resilience (1). She looks like a good all-round support model for any force.




The Rat Swarm's can either be purchased or come free with the Piper unique Veer-myn unit. They benefit from being fast and tough with size 2 making them hard to kill in one go. 



The last model is of Flurple who is part of a set of figures for Dreadball, the Mantic sci-fi sports game based on American football. He/it doesn't have any stats for Deadzone but I liked the model so bought it to paint up. I'm sure I will be able to think up some way to add Flurple in as an NPC into a game.


Deadzone doesn't include rules for vehicles but I have an idea for an escort mission including one so I bought the GCPS Mule to use. I've painted it up in the green & purple of my Marauders who are known to have fought both along-side and against the GCPS in the past. The model is a little fiddly to put together with the wheel supports being a bit of a faff, especially as no instructions are included. 


The last thing I made up are a couple of Zombie spawn points for use with the AI Zombie rules I wrote about the other week. These went together very quickly with some body parts from my bits store stuck into some Polyfilla on an MDF base.



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