Sunday 8 November 2020

Kings of War: Invade

This week we got our third practice game in for Kings of War with the Kingdoms of Men and Undead this time playing Invade. This is a simple scenario with the Victory Points being worked out at the end of the game and 1VP being earned for each Unit Strength of a unit that has at least half it's base across the centre line in the opponents half of the table.
Unit Strength is determined primarily by the model count and cost of a unit, so single models are generally have 0 or 1 US and large expensive hordes 3 or 4 US.


The two armies where the same as last week apart from I added the Hammer of Measured Force to the Zombie Legion, this means it always wounds on a 4+, with no modifiers allowed. The two armies are very close in US with the Men have a US of 22 across 14 units and the Undead a US of 21 also across 14 units.


The first turn saw the Undead take the first move and shuffle forwards with the Liche Queen rolling well on her long range Blizzard attack and take off a Troop of Mounted Scouts. The Men also shuffled forwards and concentrated fire on the Zombie Legion.
The second turn saw the Undead move forwards again to try and limit the incoming fire and then the Men charge in across the whole width of the battle, they managed to break a unit of Trolls but the rest of the Undead line held on.



Over the next couple of turns the combat settled into a series of grinds which in general suited the Undead better, once again the Zombie Legion managed to keep going and killed a Regiment of Knights and then Regiment of Scouts.



On the Undead left a hardy Troop of Revenant Knights kept that flank jammed up and the Revenant Infantry ground down a General on Winged Beast. One big disappointment where the two Troops of Wraiths, one of which managed to cause no wounds over two rounds to a Troops of Mounted Scouts who routed them and the other who managed to cause minimal wounds in a flank charge into a Regiment of Knights.


The one thing this Undead list lacks is a hammer hitting on 3+, having everything hitting on 4+ means you can get some really bad rounds of combat when the odds worth against you, perhaps I need to look at getting a more reliable hammer into the army.




Once the Zombies had worked their way through the Knights & Scouts and the Revenant infantry and killed off the General the Zombies where able to charge across the centre line and the Revenants also charged across into the flank of some Knights.


With the Revenant Cavalry tying up another Knight Regiment that meant the Undead had just enough units across the centre to manage a victory.


The game was close all the way through with the Men coming close during rounds 2 & 3 to breaking the centre of the Undead lines, had they done this then the out come would have been very different.



2 comments:

  1. Maybe the men need to go with some Berserks to try and cut through the Zombies a bit quicker or just jam them up with Pikes?

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    1. It's slow and unwieldy with massive nerve, probably best to just chaff it up with something cheap.

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