Sunday, 1 April 2018

Herd Review

Having had a week off I've made some good progress on my Herd army so I thought a little photo shoot was in order.

The Army so far

I've completed a fair few of the core units that I had planned and also a few of the extra units as well. Having the Lycans already painted up and ready to use has sped up the army building process. I did go back and reflock the bases so they tie in with the other units and hit the dark iron surfaces with a bronze dry brush, again to tie in with the other units.


Guardian Brutes

Guardian Champion to the fore

This week I completed the two hordes of Guardian Brutes for the core of the army. Whilst they lack the Pathfinder of the other infantry units they do have a high armour, decent nerve and plenty of hard hitting attacks. These along with the Tribal Warriors will form the tough centre of the army.



Lycan Hordes and Alpha

The Lycans add the fast element to the army and stand in for the cavalry units that most other armies would have on the wings. Being both fast and nimble they should be seeking out the flanks of the enemy and with regen and decent nerve they should be able to take and recover from a hit.


Beast Packs
Beast Packs provide the fast chaff for the army, if taken in Troops they do not present much of a danger when charging the front of a unit but can be more dangerous on the flank/rear charge. Regiments are still very cheap and pack a reasonable punch for the price.


Mounted Shaman
Shamans provide both Inspiring, Bane Chant and can be upgraded with Heal and several other spells if needed. My plan is to have an army that is difficult to destroy so fast moving Shamans with Heal could be key to keeping up with the troops and throwing out healing.


Brutox's
The Brutox is battering ram of a unit with good nerve & regen, the fact that it is fast and nimble means that it should be looking for flank charges to really force home it's strengths. The fact that these models look great is also a bonus!


Chimera's

The Chimera is a cheaper monster option for the Herd but for it to really shine it needs to be given the Wings option,this allows it to get behind the enemy and double/triple the number of attacks.


Great Totem

Lastly we have the Great Totem which is a unique unit for The Herd and allows you to place a Rally(2) unit on the table. As this unit cannot be moved you can even place it outside your deployment zone, the aim being to guess the location of the fight as the Rally effect only has a 6" range. It is cheap though and can also be used to block up the gap between terrain forcing the enemy to either go around or fast time fighting it.



For the Herd!

So that's the army so far and having counted up the points I already have 2205 points worth with several more units to complete. Next up on the bench is the Stampede, who look to be shaping up nicely.



2 comments:

  1. We will need to play with 3000 points to fit everything in. The Lizardmen are making decent progress - look out for a future post

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    1. That would need to be on your table, doubt I have space for 3000 points of cheap troops.

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