Saturday, 2 December 2023

Twilight Kin: The First Wave

I've now had a chance to read up on the Twilight Kin expanded lore and also apply some more paint to models. The new lore ties the TK very much to the Void which they navigate in search of lost treasure (and in some respects glory) which was cast into the Void during the cataclysm caused by an evil god and a magic mirror. This brings them into contact with the beings known as the Nightstalkers who inhabit the Void, it also alters them physically and mentally as time spent in the Void takes it toll. 


First up are a couple more troops of Bound Phantoms to be used as fast, fearless, flying chaff, perfect for the role and well priced at only 100points.





Next up are some new models, the Impalers. This is a new hard plastic kit released by Mantic using their new supplier and the casting is top notch. You get three different bodies each with a choice of heads and weapons. The shields are assigned to a body but I will see if they can be swapped around between them or not. 
The Impalers are male Twilight Kin who have been changed by exposure to the Void to become hulking monstrosities. It seems the males are more susceptible to the corruption so change more quickly and radically. 


The chaps are on monstrous infantry bases (50mm square per model) so occupy a decent frontage but come with big shield so have defence 6+ from the front and a decent fearless nerve. This means they should be able to take  decent punch from the front and then unleash their melee attacks back. With wild charge (d3) they could also potentially charge 13" which could catch the odd unit out.


I'm not sure I'm a massive fan of the 'big stride' pose on these models but the detailing is excellent and they do make for interesting models and a few hordes of these should make a solid centre to any Twilight Kin list.




I've opted to work through all the units types one unit at a time rather than doing all of the models I have for that unit type at once to keep the variety going so up next we have a rather unique unit. The Void-Skiffs are the vessels that the Twilight Kin built to navigate the Void, it seems they also work just fine outside the Void as well. I have of course painted up an Armada fleet for the TK so had a scheme to work from but it was still very unusual to be painting a couple of boats to use in a mass fantasy battle.


Coming only in regiment size the Skiff is a handy melee unit that can be upgraded to have an unusual shooting ability (it fires out of the side arcs rather than front) which will need to be tested to see if it's useful or not.




Flying units are always useful and even with the larger base possibly restricting some charge options they should be getting into some flanks and causing people issues, having brutal is a nice bonus.

Again the kit for this goes together well with the boat being designed to self-balance on it's flying stand. I did have a little bit of a faff getting the crew into position but a bit of patience and lots of plastic glue did the job. I also ordered a few bits of 3d printed portals to add onto the bases to show the Skiffs entering the battle direct from the Void, which I think work rather well.



Next on the table will be some Twilight Kin infantry, I've got enough for three regiments so will be starting with a couple of troops worth to give me options for Ambush.



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