First up this week are a few rock formations for our ships to avoid / crash into. Rocks don't have a grounding zone like islands so if you hit one then I think you just get stuck, so best avoided then.
I've also completed some more ships to add into the fleet, the two smaller ships are Impaler's and the larger ship is a Soulbane.
As you might guess from the name the Impaler's specialise in ramming the enemy, ramming is a fairly damaging act for both the ships involved but importantly is does slow down both the vessels involved. This could be a good tactic to allow your larger but most likely slower ships to catch up with (and board) faster enemy ships.
The Impaler is a pretty cheap ship so I'd expect to see at least one in any fleet.
The Soulbane is a large main battle ship which doesn't seem to be packing lots of guns but does have a good combat strength for boarding. Probably it's more important for it's Ensnare special rule which gives other ships within 6" a +2 on boarding roles. Boarding roles are skill tests with normal crews requiring a 5+ to pass and veteran a 4+. Being a veteran crew costs 10% extra but it does give so other bonuses so for your hard hitters it looks like points well spent.
One of the upgrades any Twilight Kin ship can take allows them to take Barbed Harpoons which allows an attempt at grappling no matter what the enemy ships speed. Normally if a ship is going at full speed (speeds are anchored>Stead>Battle>Full) it cannot be grappled. But with this being an unmodified 4+ to succeed you are probably better off slowing an enemy down and trying to get the Soulbane's aura in play.
I also took delivery of some 3d printed ships from Bristol Independent Gaming who are retail printers for Mantic Vault. The detail is good and the models came in at about 1/2 - 2/3 of the Mantic resin so it offered a decent saving. I'm looking forward to painting these up once I've completed the TK & AD fleets.
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