Saturday 28 May 2022

Deadzone: Battle for Magnetar City - Scour

We played out our 2nd campaign game last night with Veer-myn once again taking on the Forge Fathers in Scour. This missions sees points gaining for bringing back items to a cache next to your starting area which score 2 VP's per item, in addition no VP's are scored for kills until turn 4. The campaign special rules saw Plague Victims potentially spawning at random on the board at the end of each turn, these would then attack the closest non-Plague model.

We both played the same lists as last week but Mr T remembered to put out all his models this week so the Forge Fathers started a little stronger than last time.


1 * Master Creeper + Smoke Grenade
5 * Stalker
2 * Nightmare
1 * Night Terror with Spitter
2 * Malignus - Heavy Ray Gun
1 * Malignus - Chem Spitter
2 * Creeper


1 * Chief Brokkr
3 * Brokkr
2 * Militia
1 * Brakkarim - Hailstorm Cannon
1 * Magma Issilgarim
1 * Forge Guard
1 * Iron Ancestor - Twin Hailstorm & Heavy Hammer


As it all got rather exciting in the middle rounds I forgot to get any pictures but the rats started well by claiming multiple items on the first round due to their superior speed and the Scout moves of the Creepers. Scout allows you to take a free Sprint action after setup, as the Creepers have a Sprint of 3 cubes this means they can move up-to 6 cubes from their starting place by the end of the first turn which is a long way on an 8 by 8 cube board.


The rats did manage to kill some dwarfs on the first turn but as these did not score VP's it wasn't as beneficial as it could have been. There is a balancing act in this mission around to kill and make life harder for your opponent or to leave the models alive and so you can score VP's later on.


At the end of turn 1 we got 2 Plague Victims and one charged into my Master Creep and wounded her. I moved the Night Terror in to help my leader out and a series of bad rolls over a couple of turns saw the Plague Victim take out both the Terror and my leader. The Victim was finally killed at the end of turn 5 by shooting.


The middle stages of the game saw the dwarfs killing multiple rats with the rats taking out the dwarfs as well. Most of this happened before turn 4 so neither side scored any VP's for the slaughter. We also had some more Plague Victims spawning who piled in and helped with the killing.


By turn 5 I only had 1 Creeper and 2 Stalkers left with the Forge Fathers having the powerful Iron Ancestor, Chief Brokkr & Brakkarim left on the table. My rats wisely decided to lay low for the last couple of turns as they had a decent lead in VP's due to the items claimed early on. 



As we completed the fifth turn the Veer-myn had held on for a 15-6 victory, it would have been much closer if VP's for kills had counted.



All the dead rats


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