Saturday, 3 April 2021

Halpi's Rift: Finale. Part 2

Picking up from last week the state of play was as below, the Undead had the Kingdom of Men pinned back with the initiative laying with them after the Men missed a couple of potentially crucial nerve rolls.





Turn 4 for the Undead started well with the Revenant Cavalry and King on Wyrm removing a Sergeants Regiment and a Troop of Mounted Scouts and Archer Regiment also being removed, the Giant however survived a double charge and was largely untouched. The Vampire on Pegasus did manage to waver one of the Generals on Winged Beast.


In the centre one of the KoM Foot Guard Hordes was removed in one turn with the flank charging Zombie Trolls doing the work.


On the left the other Sergeant Regiment was removed as was the Wizard on Pegasus.


During the KoM Turn 4 they managed to remove the Vampire on Pegasus and a Skeleton Spearmen Horde to even the odds a little.


In the centre two Troops of Wraiths were removed to leave just the fighting units left.


On the left the KoM pulled the Knights back a little but caused no damage.


In what was to prove the final turn of the game the Undead pushed home their advantage by pinning the Knights in place whilst removing the Sergeant Troop and also moving troops back to secure the rear left section of the table.


In the centre the Undead removed a Knight Regiment and a Foot Guard Regiment and straightened up the lines.


On the right the Giant fell to the Soul Reaver Infantry and the two Generals on Winged Beasts fell to the Soul Reaver Cavalry and the Revenant King on Flying Wyrm.


With this the Men conceded defeat as they would not be able to wrestle control of the table back from the Undead with the forces remaining to them.

As is often the case in Kings of War, once things start to go wrong then the flank charges which open up lead to a snow-balling effect with units being removed very quickly. It could have been a different outcome if the KoM had removed the Skeleton Spearmen and Vampire on Pegasus during Turn 3 rather than them staying on.

That concludes the Halpi's Rift campaign which was a lot of fun, certainly something to take our minds off the ongoing pandemic.

Next up will be some Age of Hannibal SAGA.

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