Continuing our re-familiarisation with SAGA we opted this week to use the scenario generator matrix supplied in the book of battles. This gives a random selection of scenery layout methods, warband deployments and victory/special conditions. The scenery condition allowed Mick to setup 3 pieces of terrain and me to move them, the deployment was pretty standard with us alternating deployment through mounted ranged > mounted > foot ranged > foot units and Mick taking first turn. The victory condition was to add up points left of your force at the end with extra VP's available for reaching the opponents corners.
Sunday, 25 April 2021
SAGA: A Battle of Heroes
Saturday, 17 April 2021
SAGA: The Age of Hannibal
After a long break from playing any SAGA this week we dusted off the rules and got the new Age of Hannibal armies and book out.
2 points of Hearth Guard in one unit of 8
Sunday, 11 April 2021
Deadzone: Catch Up
Lots of photos this week as I put out a catch up post for the Deadzone minis I've been painting over the last month and a bit.
First up with our fantasy campaign coming to an end last week I thought I would twist Mr T's arm and make him play some sci-fi, even though he says he doesn't like it.
So I put together a couple of Deadzone Strike Teams and asked him to bring some D8's. Knowing that he enjoyed the Vanguard rules which took heavy inspiration from Deadzone I knew he would like the way Deadzone plays as well.
Monday, 5 April 2021
Iron Age: Ring of Stone 2
This being a long bank holiday weekend as well as having time to complete our big battle I've also been working on the Fogou Models iron age ring fort and buildings I recently received. As I'd used a pretty straight forward scheme of dry brushing and sponging colours onto a black base the various parts came together very quickly.
As you may be able to tell from the pictures with models in (28mm Victrix Iberians) the fort itself is pretty darned large. It measures 14" across (wall to wall) and 2 1/2" high, so it will take up a reasonable amount of space on the table.
You could use just a few sections in a corner or on a table edge to add some interest to the edge of a table.
As well as the standard wall and gate section the model came with a breached wall section to allow for the effects of siege weapons in a game.
It also came with a fantasy style gate system consisting of two towers joined by a wooden walk-way over a gate. The kit came with two different gates as well, one obviously fantasy and the other more plain.
With the plain door you could take a little artistic licence and use the fantasy towers in an historic game. It would certainly make a nice centre piece for a siege game.
As I didn't want to glue all the gate pieces together, I wanted a way to be able to swap the gates around but keep them reasonably firmly together during play. I stuck a couple of bits of metal wire to the gateposts and inserted a couple of small magnets into each gate, these give enough hold that the gates don't fall over when nudged.
It wasn't just the fort that came, I also got enough buildings and bits and bobs for a decent sized village. The stone buildings got the same treatment as the walls and the thatched roofs are just a sand yellow undercoat with Iyanden Yellow contrast paint over the top.
I got another well to go with the mud brick ones I have from that Kickstarter and a couple of grain houses and a rather nice animal pen. All in all a good haul and I cannot wait to see these in action when we start playing SAGA: Age of Hannibal in the very near future.
Saturday, 3 April 2021
Halpi's Rift: Finale. Part 2
Picking up from last week the state of play was as below, the Undead had the Kingdom of Men pinned back with the initiative laying with them after the Men missed a couple of potentially crucial nerve rolls.
With this the Men conceded defeat as they would not be able to wrestle control of the table back from the Undead with the forces remaining to them.
As is often the case in Kings of War, once things start to go wrong then the flank charges which open up lead to a snow-balling effect with units being removed very quickly. It could have been a different outcome if the KoM had removed the Skeleton Spearmen and Vampire on Pegasus during Turn 3 rather than them staying on.
That concludes the Halpi's Rift campaign which was a lot of fun, certainly something to take our minds off the ongoing pandemic.
Next up will be some Age of Hannibal SAGA.