Sunday, 28 September 2025

WW2: Fox and the Rat Campaign

After a couple of refresher games of V for Victory we are ready to kick off our combined VfV and 0200 Hours campaign, which should run over the next few months. I've knocked up a map and some campaign rules which are subject to change as we go along but at least give a starting point for some linked games.



The year is 1942 and the fight for North Africa has reached a critical junction with both sides taking the offensive. The Allies have opted to  attack along the coastal route whilst the DAK have taken to the interior in a flanking manoeuvre.

Each turn will consist of either one day action or one night action being taken by each side. So most turns will consist of two battles, one being chose by each side. Commando raids always happen at night and VFV actions can either be in the day or night time.

The aim is for each force to reach and capture the opposing town before the other side takes their town. Towns can only be taken by advancing your main force into the town square but this advance can be supported by commando raids to weaken the enemies fighting strength.

No more than 2 commando raids can be launched in a row before you need to make a VFV attack.

Commando targets

Name

Effect

Rebuilt?

Minefield

A thick belt of mines is present on the battlefield to hinder any advance.

N

A/T Gun

A free A/T gun can be placed on the battlefield by the defender for VFV battles.

N

Airfield/Artillery Battery

Gives a free artillery / plane barrage at the start of a VFV battle.

Y

Barracks

Allows you to assign reinforcements to either your defensive POI or your VFV forces. Captured commando’s are held at the barracks if one is available.

Y

Fuel Dump

Fuel and ammo is vital for your forces to fight effectively. Whilst the dump is destroyed you gain an addition Burn in any shoot/fight action in VFV and vehicles cannot go L in a move step.

Y

You can spend a turns action to rebuild a destroyed infrastructure item rather than attacking.



Experience & Recovery

VFV:

Recruit’s become Regular after one battle.

Regular’s become Elite after three battles.

Divisional units can never gain / lose experience levels.

Unit’s stationed in reserve regain 1 man per day with no loss of experience.

Men in the reserve platoon can be used to fill out the ranks of the fighting platoon but if they are of lower quality than the unit they are joining the unit drops one experience level.

Defending armies never gain experience and never track losses, they start as Regular each battle with the normal complement of men (unless bolstered by reserves from the Barracks).



0200

One commando that survived a battle (even if wounded or captured) may retain a Veteran card they have been assigned. A commando may never have more than one card assigned.

After action roll for dead/disabled commando’s

1

Miraculous escape, add the soldier straight back to your roster.

2-4

Limping in, the soldier escaped but must recover from his wounds. Add back to roster but he must sit out one day’s actions.

4-7

Captured, place in the enemies Barracks. If the barracks is not available then count as lost as he is sent straight back to HQ.

8

He’s dead Jim, send a letter back home as the soldier has made the ultimate sacrifice.

 

Barracks

Each barracks has eight men who can each be assigned each turn to either:

1). An attacking / defending VFV force where they fill up the grey infantry slots and do not impact the units experience rating.

2). Assigned as extra guards to a commando raid target.

You can change this each turn and divide them amongst multiple VFV forces / commando targets.

Airfield/Artillery Battery

Resources are limited so you must choose each turn if you are assigning these to either your attacking or defending army.


 

VFV battles

When you make your force selection you can choose to swap units from the main platoon with those in the reserve platoon. Men can also be moved from reserve sections to top up losses in heavy/special weapon teams, these teams can also be placed in reserve to regain losses as described above.

0200 battles

You must choose your commando team from the men available on your commando roster.


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