Sunday, 31 August 2025

0200: Mine Clearance

I've been giving some thought to a combined 0200 & V for Victory campaign and amongst the ideas forming was a scenario that centred around clearing mines for an VfV assault game. 


This meant two things, I needed lots of mine field markers, and to think up some rules for minefield clearance. 


I found some STL files online and had a busy week printing them all out ready for the game on Friday, I didn't have time to get them painted so we had to play with some grey for once.


For this test game we used a Smarts test to 'spot' if the minefield was real or fake and then a Brawn test to clear it if it was indeed real.



As it happened the SAS got rumbled quite early on so hadn't managed to clear any minefields before the firing started but as they had quite a few spotted men in the centre of the table this did serve to draw the defenders away from the edger so some clearing was able to take place there.




We will be tweaking the rules to allow the attackers to randomly clear between 1 - 3 markers with a successful clear as it was a little slow for them, but otherwise the rules seemed ok.




The markers have now had a quick paint-job.



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