Sunday, 20 July 2025

0200: Havoc

After a couple of weeks off playing we got back into 0200 this week with the Havoc mission. This sees the attackers split their forces to attack a base with 5 objectives which need to be destroyed. The defenders can only claim a major victory if all the objectives survive.

The scenario is 30 points a side so involved the largest number of troops we've played so far. It also introduced grenades which could be used to blow up the targets from 6" away, making life much more difficult for the defenders.




The game started with a stealthy approach towards the objectives and then the SAS went loud throwing a grenade onto an objective and raising the alarm.



It proved to be a good call as first one and then a second objective went up in smoke. However by concentrating on the objectives it allowed the defenders to shoot back mostly unmolested and the SAS started to take casulties.



SAS Officer eyes up the range for a grenade toss





With three objectives down it was looking promising for the SAS but the DAK reinforcements where also starting to pile into the fray.


Casualties kept mounting and with the aid of an LMG that had come on from off table the DAK managed to kill the six attackers needed to complete their secondary objective. As neither side had completed their primary objective it was a draw.




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