Having played a reasonable number of VfV games now it felt like a good time to have another look at the other set of WW2 rules I have. I've played one game of 0200 Hours but that was a long time ago now so we essentially came to the game from fresh.
Mr T and his 8th Army took on the role of the attackers as we played the introductory scenario again. This sees the alarm already raised and the attackers trying to get off the opposite side of the table without losing three men. The defenders simply need to stop this happening by killing three of the attackers.
The game is asymmetric in that the two sides generally have access to different orders so the attackers spend a lot of time sneaking about whilst the defenders have a semi-random patrol mechanic which stops them simply heading straight towards the attackers.
As with the previous game this meant that some of the attackers spent a fair bit of the game wandering around whilst the attackers killed off their friends. For much of the game it looked like the attackers would have an easy win until the German Officer stepped up and dispatched two of the attackers.
This lead to a rather nervy conclusion to the game as the last pair of SAS had to try and get off the table without either of them being killed, something they just managed to do with some aid of an event card.
Next week we will go onto scenario 2 which introduces an alarm tracker and larger forces.
No comments:
Post a Comment