Sunday, 24 January 2021

Halpi's Rift: Invade

 This week's game in the Halpi's rift campaign saw us fielding the large armies again, this time on the Empyrean Plane. The special terrain was a central Spire with the Inspire (Self) aura and Healing Woods. The woods healed you for one point of damage if you started your turn in them. The Plane special rule was Winds of Change with effected casters meaning that if they ended their move in their own half of the table they took damage (starting turn 2) but added 1 dice to any spells, and if they ended their move in the opposition half they healed damage but removed 1 dice from any spells.


We both used the same armies as in the last battle which meant the KoM had the advantage in unit strength 23 to 21 over the Undead. 
The KoM took the first move on Turn 1 which saw both sides push forwards. The scenario totals up the amount of unit strength you have across the centre of the board at the end of the game so you don't want to be caught in your own half of the table if possible.


Turn 2 saw the KoM launch attacks on both flanks, the Undead left flank held but with heavy casualties.


The right flank did worse with both Troops of Wraiths being removed. I had expected them to hold for one turn at least with all the charges being hindered, but some good nerve rolls saw the Men take them off.


In the Undead phase of T2 a double charge into a Knight Regiment which could have stabilised that flank caused massive casualties but then a double 1 left Knight's devastated (only attacking with 1/2 the normal dice) but still in the game.


On the Undead right the Revenant Infantry tied down and wavered one General on Winged Beast (via a double 6 on the nerve test) and the Goreblight was redeployed via a chain-surge to meet the threat.


On Turn 3 the Men removed both Revenant Cavalry Troops whilst the Revenant Cav Regiment held firm having healed back most of it's damage.


The lines clashed in the centre with the Zombie Horde holding on despite taking massive causalities from the Pole-Arm Horde. On the right the Revenants and Goreblight held on.


Turn 4 proved to be the last turn as the Men cleaned up most of the remaining Undead units. The right hand Troll Horde fell in one charge to a General on Winged Beast and the Revenant Infantry on that flank also were returned to the grace.


In the centre the Pole-Arm Horde cut through the Zombie Legion and the Revenant Cavalry Regiment was also removed by a combined charge of a Knight Regiment and The Captain. With the Undead vanquished we called it a night at that point.


From an Undead standpoint it wasn't a great night but we can draw comfort from knowing that the KoM had an unusually hot night with the dice and managed to remove some units which normally would have fought on. Such are the foibles of war. 
Onwards to the Ethereal Plane next week, the home of the Nightstakers.


2 comments:

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    1. First of the campaign, they had a win in the warm up games as well.

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