With Deadzone v3 right around the corner I've added the new Shadow model from Mantic's Overdrive into my Strike Team ready for launch. Shadow is so new that it's rules have yet to be released so I will need to wait for my v3 books to arrive to be able to play it.
Wednesday, 29 September 2021
Deadzone: Asterians
Sunday, 26 September 2021
Nido de Plaga IV: Data Retrieval
From Captain, Marauder Assault Cruiser Mandrake
To Assault Commander, Ground Forces, Nido de Plaga IV
Commander,
Now you have a secure base of operations and have taken the time to rebuild your ground units we have identified a new target for your forces. A nearby data cluster has been detected and is showing as being powered. We believe you may be able to extract important information about Mazon Labs activity on the planet which may point towards valuable artefacts that can be recovered. In order to give your unit it's best chance of success we recommend taking at least one hacking trained soldier in your force. Recent events have made the speedy and successful conclusion of this mission imperative.
Four Sol hours ago an as yet unidentified ship of Asterian design entered the solar system and evaded our attempts at interception and reached the planets surface, we then lost track of it's location. We believe that the Asterians are also seeking to discover what is happening here and you should presume them to be hostile.
You should make your way immediately to the data cluster, our surface scans have shown that the battle to secure the landing zone and base of operations have all but removed the local Zombie threat so you should be able to move freely to the target location.
Captain T.
1 * Marionette Prime
Wednesday, 22 September 2021
Napoleonic's: French 14th Dragoons
Painting for Shakos & Bayonets has continued with the completion of sixteen French Dragoons on foot. The forces I'm building are based around the battle of Albuera in 1811, a battle famous for the charge of the Vistula Legion lancers, who of course I've not bought models for. The main reason I choose this battle was because it features the 28th North Gloucestershire Foot and a good mix of Portuguese, Spanish and French units, leaving scope for future expansion of the forces.
Saturday, 18 September 2021
Napoleonic's: French Fusiliers & Voltigeurs
We've not played a game this week but I have been busy with the French infantry.
I've completed all 24 of the Fusiliers I had planned for the force and having made a few improvements on the 2nd & 3rd batches they look fit and ready for war.
As the Fusiliers are the standard line infantry of the French Army these chaps should expect to spend a lot of time on the table fighting the British.
Saturday, 11 September 2021
Nido de Plaga IV: Capture a Base of Operations
From Marauder Central Command
To Commander, Marauder Assault Cruiser Mandrake
Captain,
Following your successful mission to secure the landing zone Marauder Intelligence has identified a nearby building complex which will make an excellent base of operations for your force. We have authorised the landing of a Mule transport to help with the movement of the supplies necessary to support your mission on the surface. Planetary scans show no current evidence of organised military forces in your area but further encounters with the 'Zombies' you identified is to be expected. We would recommend including at least one person with engineering experience in your escort team in case of issues with the Mule. Once you have the base of operations secured you can start our mission on the planet.
Gen. Radgrad.
Acting on his further orders Marauder Captain T. deployed a ground assault team lead by the Goblin Bolts. The strike team make-up was :
1* Bolts
2 * Gruntbot, 1 with flamer
1 * Boomer, engineer and grenade specialist
3 * Commando
2 * Mawbeast
1 * Ripper Rainmaker
They also had a Marauder Mule stacked full of supplies to escort up the table to the enclosed compound, we assigned this as having 2 armour and 4 health with a defence of 5+.
The Plague side started with the following on the table:
1 * Aberration
1 * Stage 3A General
6 * Stage 3Z Zombies
2 * Plague Victims (from the Mazon Labs list)
The advantage of playing an umpire led narrative game is that I could mix up the forces as I liked and also feel free to bring on extra troops as I wished. I also put out two spawn points for the Plague, the Marauders had discovered in the last game that these points could be liable to being destroyed by fire if attacked. I gave them 1 wound with a save of 7+.
The game then devolved into a series of viscous melee combats as the all melee Plague clashed with the by now mostly melee Marauders, two of the Commando's fell to the Plague as did the second Mawbeast and one of the Gruntbots. But Bolts and flamer Gruntbot as well as the Rainmaker still pressed on.
Next time the Marauders will be having a look around on the planet to try and extract some data on what has been happening.
Saturday, 4 September 2021
Nido de Plaga IV: Secure the Landing Site
From: Marauder Central Command
To: Commander, Marauder Assault Cruiser Mandrake
Captain,
Our long range sensors have picked up distress signals from planet Nido de Plaga IV that indicate a major disaster has swept the planet. Details of the exact nature of the disaster are as yet unclear. We believe the planet was home to a Mazon Labs research facility, this corporation is known to have an extensive weapon and bio-tech research program. As you can see from your star chart the planet is close to the Death Arc and therefore on the border of Asterian space. We believe local resistance should be limited but you should be prepared for other off planet forces to arrive and investigate.
Your mission is to travel to Nido de Plaga IV at top speed and once their neutralise any remaining corporate threats, discover what the cause of the disaster was and most importantly secure any remaining technology for the Marauder cause. Your ship and it's company will be the only Marauder forces on hand so all other forces met are to be considered hostile and dealt with swiftly and with extreme prejudice.
Your first task on arrival at the planet will be to secure a landing site for your ground forces, once this is completed further instructions will be issued.
Gen. Radgrad.
The message above was received by Marauder Captain T. last week and heralded the start of a 6 mission mini-campaign which will see him lead his brave Marauders onto the planet Nido de Plaga IV to discover what has happened and most likely kick some serious arse. Their first priority was to secure a landing area so heavier equipment could be transferred to the planet surface and to eliminate a Mazon Labs security detachment that was holding the area.
3 * Mazon Security Guard
In the Zombie turn the one group shambled into Ripper Mauler who managed to take out two of the three attackers but took a wound in the process. We also rolled to place two more groups of Zombies who appeared near the Mazon lines.
It had been a hard grinding battle for the Marauders but they had the landing platform they required to supply a proper mission on the planet.