Sunday, 27 July 2025

Silver Bayonet: Johnny Turk Finale

The last of the models for this mini-project are some Bashi-Bazouk cavalry, I've painted these up in the same scheme as the foot versions so they can be used to represent the same person mounted or dismounted.





That concludes all the models I've got for the squad in Silver Bayonet and should give plenty of options for building a balanced force.









Next up a four more Halo models to complete all of those that I have.



Sunday, 20 July 2025

0200: Havoc

After a couple of weeks off playing we got back into 0200 this week with the Havoc mission. This sees the attackers split their forces to attack a base with 5 objectives which need to be destroyed. The defenders can only claim a major victory if all the objectives survive.

The scenario is 30 points a side so involved the largest number of troops we've played so far. It also introduced grenades which could be used to blow up the targets from 6" away, making life much more difficult for the defenders.




The game started with a stealthy approach towards the objectives and then the SAS went loud throwing a grenade onto an objective and raising the alarm.



It proved to be a good call as first one and then a second objective went up in smoke. However by concentrating on the objectives it allowed the defenders to shoot back mostly unmolested and the SAS started to take casulties.



SAS Officer eyes up the range for a grenade toss





With three objectives down it was looking promising for the SAS but the DAK reinforcements where also starting to pile into the fray.


Casualties kept mounting and with the aid of an LMG that had come on from off table the DAK managed to kill the six attackers needed to complete their secondary objective. As neither side had completed their primary objective it was a draw.




Sunday, 13 July 2025

Silver Bayonet: Johnny Turk Part 2

In between the waves of extreme heat that have sapped any will to paint over the last couple of weeks I've managed to complete some more Turks for Silver Bayonet.


The first group are mostly holy men and mystic types with a halberdier and water carrier thrown in as well. As per my idea of painting each group of six in a different scheme these chaps are in a rather fetching purple colour.





The last of the infantry are European irregulars which I used Perry Bashi-Bazouk models for, I have in my mind that these chaps are more used to skirmishing so went with a more subdued colour scheme for them.


I have three matching cavalry for the Bashi-Bazouks which are currently part done and waiting for the temperature to dip. Once those are complete then the whole force will be done.




Sunday, 6 July 2025

Silver Bayonet: Johnny Turk

A while back Mr T made a purchase of some new rules The Silver Bayonet for us to play. These are for a gothic horror skirmish game set during the Napoleonic wars. Mr T was keen to play the Russians so I had to have a look around for some opponents. As it happened the Perry brothers had just started to release a range for the Ottoman Turks of around the right period so I purchased a few packs to make up my team of investigators. The team sizes are only around 8 models but I purchased several packs to allow a nice variety of models to represent the various different classes available in the game. I don't think an Ottoman list has been released yet so I will probably need to play as a different nation.




I've opted to paint each pack with it's own uniform to add even more colour into the mix and they have been loosely based on the paint jobs on the Perry website. These are half of the infantry I have and then I also have three cavalry to paint up as well.






Sunday, 22 June 2025

0200: Sabotage

As we continue our 0200 games we've moved onto the third scenario which introduces the destruction of objectives. This makes life a bit more difficult for the attacker as they have to infiltrate the enemy camp rather than being able to hang back and pick the defenders off.


We swapped back the sides so the game saw the plucky SAS up against German defenders. The SAS need to take out an '88 and escape with over half their men left alive, whilst the Germans want to stop the destruction and kill the attackers.



This was a 20 point game so both sides had slightly less men than last time. For the attackers the leader models (an officer & sergeant) both had demo charges they could lay so those models needed to survive at least as far as laying the charge. 


The game started well for the SAS with them pushing up close to the German patrol route and the sergeant darted in for a silent knife kill. Unfortunately for them the Heer officer happened to patrol in that direction and spotted the body. This pushed up the alarm level to just short of 'raised' and the SAS took the decision to go loud.


Both sides had quite a lot of spotted men at that point and this worked better for the Germans as they where close enough to be able to shoot with several men without needing to make any advance or patrol actions. It also set the reserves streaming onto the table. This meant the Germans where able to take out a pair of SAS troopers early on and then pin the sergeant behind the bunker. 



The SAS sergeant never made it out of from behind the bunker as he was worn down by SMG fire from the Heer officer and a guard. The SAS did however manage to take the officer out with a well placed sniper shot.


With the loss of one demo charge and reinforcements arriving the SAS officer had to take a risk and set off alone towards the objective, however the German guard dog sentry was able to move to intercept.


Against the odds the sentry managed to survive a couple of shots and the reinforcements arrived to pin down the officer. When you shoot at a model if they have any actions left they have to duck so you can quickly burn their actions down if you out number them.


And this is what happened to the SAS officer, I was able to pour in SMG fire, pin him down and then eventually kill him.


With the only remaining demo charge carrier dead this meant defeat for the SAS and a first victory for a defender.